[LPF] Tower of the Black Pearl (DM: Deuce Traveler)

Thuk steps clear of the spike trap and prepares to send a boot at a gate for the second time this night. He grits his teeth and kicks with all his strength.

Strength check with Gatecrasher racial: 1d20+4+2=11
 

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Lightfeather sees they may have a shot and quickly gives one of the hinges several whacks with her hatchet when Thuk's massive foot thunders into the door beside her. She jumps and gives him an annoyed look. "We should do this together!"



OOC: I just don't see her trying it on her own. Why would she believe she could do better than Thuk? What should we do? I can roll and see if I actually damaged a hinge, possibly making this easier, or I can try an Aid Another with Garadh, or we can all try again?
 

ooc: I am not sure we can aid each other on this? Maybe if we have something to use for leverage? Someone else will need to come up with that plan...it is definitely not what Thuk would do. ;)
 

Desperately, Garadh thunders into the door, trying to smash it off its hinges with raw strength...

1d20+4 = 20 (or +2 = 22 if Lightfeather is Aiding Another...)

Of course, at DC 20 it doesn't really matter whether the Aid Another is there or not.
 


The door doesn't last long after a few good kicks from the party. Lightfeather gives the bolts a few chops, and Garadh gives a strong heave with his boot, moving the door off its hinges and snapping the spear trap at the same time.

A few more tugs frees the door entirely just as the water begins to lap at their boots. Past the door, the party sees a long stairwell going up into the darkness above, which should be enough for them to avoid the rising water.

The skeleton nearby is nearly carried off by the rising water, causing the armor it is wearing to smack against a side wall and flake off some of the rust from the suit. There is a gleam of bright metal underneath, and Thuk believes that it looks as if the suit was well built enough to avoid the effects from ages of corrossive water. If so, it must be quite well-made and potentially valuable.
 

With the visions of gold coins in his eyes, Thuk greedily grabs the skeleton with the armor and throws it over his shoulder as he heads for the stairs. Once he gets past the high water mark in the stairwell, he turns back to see if Lightfeather and Garadh made the stairs before the water.

He drops the skeleton and readies his weapon while peering into the darkness.

Perception (with darkvision): 1d20+4=7
 



The stairs open onto a balcony of sorts, over-looking the dark lake you crossed. A decrepit rope bridge spans the distance between the balcony and the far wall; the planks are pitted with rot, the ropes dark with mold.

You would only be able to cross single file, one at a time.
 

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