Hussar
Legend
Remember, this whole sidebar came about as a point about wargames and how we tend to elide the ickier parts of those as well. My point was that fantasy as a genre has a very large blind spot when it comes to the setting.
Again, @Crimson Longinus - we live at a time when we spent centuries fighting for the rights that we have. The right to self determination, various human rights, a pretty long shopping list of rights and freedoms that have never really existed (certainly not for the overwhelming majority of the population) in history.
Have you ever forced a PC to marry? After all, that wasn't terribly unheard of in lots of societies. Stripped a PC of all possessions simply by decree? Executed a PC for hunting deer in the wrong place? On and on and on. History is a very, very bad place. Fantasy as a genre romanticizes unbelievable inhumanity.
But, my point is, I've never heard of a campaign where the PC's are elected by popular vote to become leaders of the community. Instead, it's nothing but despotic tyrants and warlords. "Oh, but, he's a good king or a just knight!" As @Permerton put it very perfectly:
Again, @Crimson Longinus - we live at a time when we spent centuries fighting for the rights that we have. The right to self determination, various human rights, a pretty long shopping list of rights and freedoms that have never really existed (certainly not for the overwhelming majority of the population) in history.
Have you ever forced a PC to marry? After all, that wasn't terribly unheard of in lots of societies. Stripped a PC of all possessions simply by decree? Executed a PC for hunting deer in the wrong place? On and on and on. History is a very, very bad place. Fantasy as a genre romanticizes unbelievable inhumanity.
But, my point is, I've never heard of a campaign where the PC's are elected by popular vote to become leaders of the community. Instead, it's nothing but despotic tyrants and warlords. "Oh, but, he's a good king or a just knight!" As @Permerton put it very perfectly:
@Pemerton said:But in typical FRPG worlds we posit peasant societies with romanticised versions of their social hierarchies (noble knights, benevolent kings and prelates, etc) without slavery, where the legitimation frameworks and economics systems value individuals, and seem to permit free choice of occupation, etc. And to the extent that anything more "feudal" is mentioned, we just pretend that it won't make people suffer ie we just ignore the implications of unfree labour, extractive hierarchies, dependence upon natural conditions for sufficient food supply, etc. In this respect we follow soundly in the footsteps of JRRT, the Arthurian storytellers, certain romanticised conceptions of American frontier yeoman democracy, etc. But there is a tendency to ignore that these imaginary worlds are at least as unrealistic and impossible as spells and dragons!