M&M 3e: Young Justice!

Immunities: Um, no. To single things, like Fire, sure. Not to Will Saves and Fort saves, even if it's only from Tech sources. As it is, in this adventure that's like saying you're immune to bad guy actions. hah!
Not that I'd try mind-control via hackers, but if you made yourself immune that would make the story options less available for our group. You could be immune to human telepathy (a double-edged sword if your team works together via telepathy), I guess, but not any Will saves.

Tradeoffs: you have the ability to raise a stat above PL so long as it's partner stat is lower by that same amount: Dodge & Toughness, in this case. If you have PL8 as the marker, and you take your Dodge down to 3, you can make your Toughness 13. (down by 5, up by 5).
I won't allow you to go to -5, though, as that raises your Toughness (a key stat) all the way to 22. That means that you will be rolling 1d20+22 for your Toughness saves (which is better than Superman). As cool as that would be, it means I'll be making characters that can potentially damage you.

Regardless if this is your character or not, you should



We've got the opportunity here to spread out our diversity a bit more.


Echo: technology
Batgirl: Detective + Bat family
Dre: Alien shapeshifting
Solaris: sun guy + superman family
Wonder Girl: Amazons + mythology
Dragon: mystical martial arts
(formerly) Zach: sorcery + Zatara

Now Zach leaving does leave a hole in my original plot scheme. I'm not saying that you need to fill it. However, I would like to look at the spread and see what the group could use.

When I do make characters for myself, I like to get the concept down pat BEFORE doing the stats; or at least enough of what I'm thinking of, then discover more about their powers as I do the stat-buying and powers rank buying.
 

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Immunities: Um, no. To single things, like Fire, sure. Not to Will Saves and Fort saves, even if it's only from Tech sources.

...
Actually I think this is a general immunity and 'technological' is just the source of his power.

Would also make him (oddly) immune vs 'Mind Control (only machines)' ;)

...
Dodge & Toughness, in this case. If you have PL8 as the marker, and you take your Dodge down to 3, you can make your Toughness 13. (down by 5, up by 5).
...
I think parry also is important for the toughness trade off
(Toughness + Dodge cannot be higher than PL x2
and
Toughness + Parry cannot be higher than PL x2)
 

Have the consept down, would still like to know were Prof. Hamilton stands in the story line though. That said, I could make his will save limited (and make it so it has to be a tech sorce, but that seems a bit like "give me 15 PP!" to me. Alternatively I could advance his own plot line to the point he gets somone to give him a soul. and then just give him will saves as normal. Could go and pout Hades as his benefactor who he now owes a grave dept to.

If you want him to lose both then I'll advance his story line further and bump him up to bio metal. up to you though.


[sblock=here are his present compactions that are finished] Secret: Drake Hamilton is a lie, and a very good one, complete with a full written history, and the depth of the lie is something Drake is well acquainted with. At first all he saw were a few minor inconsistencies in his memory and the memories of others; namely, no one in his old school knew of him, that was one thing that tipped him off, but the thing that truly cased him great concern came when he visited his own tombstone, the date was wrong, it said he died a week before his internal records said his flesh and blood body was put to rest, and the grounds keeper, who had a remarkably crystalline memory of when any given ‘new resident’ moved in, put the grave being filled and small funeral held five days before his old body allegedly died. Further Documents concluded this.
[FONT=&quot]
Then only thinking it a flaw in his uploaded memory, Drake talked to his uncle, who assured him that all the information in his files were entirely correct, after all, he was at the funeral and could recall better than some grounds keeper who could have just misfiled the date and then continued to get the date wrong; this annoyed Drake, of all the things for someone to get wrong. Months later, while mindlessly reading through old papers (a now abandoned hobby) he found something shattering; smack dab in the middle of the intensive three day time frame when he was supposedly being transformed into his new body, His uncle, Professor Emil Hamilton, was no were near his lab at Metropolis. This scared Drake immensely, the possibilities it opened up and shoved him into were, are, the things of his nightmares, a cursed blessing he cannot sleep to be disturbed by them. He knew then that his very existence was one grand lie, a lie he had best keep safe less he be exposed as a thing, a mere thing.

Phobia:
Drake fears the possibility of being a thing, of being seen as a thing; he even fears that his fear of being a thing or being seen as a thing is just one subroutine in a long line of subroutines in case he is found out. Drake fears that he has no soul, that he is not real at all. He also fears The Question and The Batman, and while he would never say it out loud, he is very thankful the two are now gone. The Question probably knew that he was not what he claimed to be from the start, and Batman, he probably found out soon thereafter and had a gizmo that could turn him off for good in that damned belt of his. Batgirl could have also been in on it and she could have one of the gizmos. Sadly, that possibility is not even the one that strikes fear through him the deepest, Dear uncle Emil gives Drake no end of wory. Drake fears that Emil will speak a few choice words and then he will be gone, for good. Poof, nothing left of what he hops is his himself.

Obsession: Drake is obsessed with finding some kind of proof that he is real and not just some amazingly long string of ones and zeros made into something that looked real, even to itself, and failing that, with becoming real regardless of the means.[/FONT][/sblock][FONT=&quot]

Addon: I could make different character though, in which case just give me an idea of what you would like to see :3
[/FONT]
 
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That said, I could make his will save limited (and make it so it has to be a tech sorce, but that seems a bit like "give me 15 PP!" to me.
I'm not the GM, but what is the logic behind this? His artificial mind is so advanced, that a mutant psychic can affect it normally, but a gadgeteer with a mind control helmet can not?

BTW: For PL caps / max rank in a trait see page 24 - 26 in the rule book.
 

No, I was saying that making it limited so Only Tech specific ability can affect his mind. but that dos not seem very limited to me, thus why I think that sounds like "give me 15PP"
he would still be immune to most mind effects, and at half cost, not very fair sounding to me >_<

Addon: I could also make a heavily dryad influenced character to try and round out the team more as well. :3
Addon2: Here is a WIP of Drake, just because I can! Also, I think Stephanie might freak out if this seen is ever played out and she realizes who's chair he just crumpled by leaning on it...
 
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Alright, rolling insight here. Based on results and what the roll gets me, I'll post Steph's thoughts over in the IC board.

It's insight due to the fact that she's looking for the double meaning as to 'why' there isn't questions for the final two clues, based on past experiances with the riddler.
 


No, I was saying that making it limited so Only Tech specific ability can affect his mind. but that dos not seem very limited to me, thus why I think that sounds like "give me 15PP"
he would still be immune to most mind effects, and at half cost, not very fair sounding to me >_<

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I'm with you on this (as are the rules):

As a general rule, the effect must lose about half its usefulness to qualify for this modifier. Anything less limiting is better handled as an occasional complication.

So, if fireinthedust would allow this power, you would pay the full price, but would get the complication:

More machine than man: Immunities (Fort / Will) don't work vs technology affecting powers.

Right?
 

more or less, He would also have one letting an other character hack him through a tech check.

-5 penetly if over his wireless connection, and +5 if he is 'killed' while being hacked, I think I'm going to do hacks on him in degrees as well. :3

But this is assuming I even end up using him, I'm still open to other character ideas ;3

Also, still waiting on the verdict with Prof Hamilton! he is a core figure in the character's history and reputation and I need to know if he is still seen as good guy, middle ground, or evil dude of mecha suits >_<
 

I'm not sure the player gets to decide the mechanics of how hacks work. :)

That said, I expect they'd be considered Afflictions like most other stuff.

From my point of view, if it were my game, unless I was planning on having a lot of tech-based foes, immunities to all Will and Fort effects except those with the Tech descriptor would still be pretty far out there.

It's worth pointing out that in the DC Universe, even androids and constructs do not have both those immunities.
 

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