Abilities:18P
-Normal:
Str -1 Agi 2 Sta -1 Dex 2
Fgt 0 Awe -1 Int 6 Pre 2
-Shrank:
Str -3 Agi 2 Sta -1 Dex 2
Fgt 0 Awe -1 Int 6 Pre 2
Skills: 11PP
Athletics: 4 (+1/3, shrink/normal)
Expertise magic: 14 (+18/20)
Insight: (-1)
Intimidation: 4 (+1/6, shrink/normal)
Perception: (-1)
Persuasion: (+2)
Ranged Combat: +2)
Stealth: (+12/2, shrink/normal)
Advantages: 4PP
Artificer, Benefit, Wealth 2; Ritualist.
Powers: 63PP
Magic Array: [33PP]
-Kor Nith: Deflection 6 [24PP] [Chaos Magical]
[Reflect, Redirection, Increased range (perception)]
-Mage hands: Extra Limbs 5 [+1PP] [Magical]
[Improved Grab, Projection, Affect insubstantial 2, Increased range 2 (perception).]
-Vampiric Empathy: Healing 7 [+1PP] [Evil Magical]
[Energizing, Persistent, Restorative, Stabilize, Empathic]
-Kor Sha: Burst area Invisibility 4 [+1PP] [Darkness Magical]
[Affects Others, Area Burst, Selective.]
-Thor Nith Nak: Linked affect [+1PP] [Magical]
--Morph 2 [Cats]
[Affects Others, Increased Duration (continues), Insidious, Reversible, Increased action 2 (standared).]
--Shrinking 10
[Affects Others, Increased Duration (continues), Insidious, Reversible, Distracting, Increased action 2 (standared).]
-Nax: Magic 7 [Chaos Magical]
[Accurate 3(+6), Increased range (perception)]
-Thor Nax: Burst area Magic 8 [Chaos Magical]
[Area (burst) 1, Increased range (perception), Unerliable(5 uses)]
-Dra Holl Thor Nax: Burst area Magic 8 [Chaos Magical]
[Affects insubstantial 2, Area (burst) 2, Dimensional 3, Increased range (perception), incurable, insidious, Multiattack, Penetrating 10, Activation 1, Check Required 8(Expertise magic), Distracting, Side Effect 2(magic array unusable for one hour), Tiring.]
-Shin Kroll: Teleport 8 [Magical]
[[FONT="]Change Direction, [/FONT]Change Velocity, Turnabout, Dimensional 2(Mythical), Increased Mass 3]
-Thor Shin Nix Kroll: Cylinder Area Teleport 7[Magical]
[Accurate, Extended, Limited to Extended, Area (Cylinder) 2, Increased Mass 10, Selective, Resistible (will), Side Effect 2(magic array unusable for one hour), Tiring.]
Eldritch tongue: Comprehend [4PP] [Magical]
[Speak/Understand all Languages]
Betrayer’s Curse: Immortality 16 [9PP] [Evil Chaos Magical]
[return after one minute; Innate, Side Effect 2 (forcibly loyal to killer).]
-immunity 1
[Aging]
Eldritch Armor: Protection 7 [11PP] [Magical]
[Improves, Noticeable (darkened Eldritch arua, steaming) Activation 2.]
Eldritch Eyes: Senses 4 [5PP] [Magical]
[magic, Acute, Analytical, Detect and ranged; Innate.]
Offence:
Grab +0(DC Spec 7)
Throw +2 (DC 12)
Unarmed +0 (DC 12)
Nax (DC 22) (Chaos / Magical Crit 20)
Thor Nax (DC 23) (Chaos / Magical Crit 20)
Dra Holl Thor Nax (DC 23) (Chaos / Magical Crit 20)
Defense: 24[PP]
Dodge: 10 / 5*[3PP]
Parry: 8 / 3* [3PP]
Fortitude: 1 [2PP]
Toughness: 6(impervious 7) / -1**
Will: 15 [16PP]
[* Shrank/normal]
[** With/Without protection]
Now to get to work on the character himself, and yesh, he likes to use spells out of his weight class. Dra Holl Thor Nax = Collateral damage is fun! ... it could even hurt Supes

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