I'm still willing to just scrap him and make a different character, as I've said, I'm still open to suggestions, I realy want to try M&M out but I'm having some problems with figuring out a character that dos not stomp on someone else toes :/
Also, he could have 100+ skill, only need to get 11+, and still fail on a natural one (5% chance of failure) XD
... I could have given him even more skill points and had each spell cost 1 in and of itself
; (1PP into magic skill, 2 off each check using spell XD)
[Addon: the lowest he can roll is 27 on a natural one, but that means insta fail so his practical lowest roll is 28]
Additionally, I built the character in hero lab, so unless I forgot to add/remove something it all adds up. :/
And I still need to weed out the use of given sounds, when I first started making the evocations I was going with the rule of cool so some errors have popped up.
Thor = Might
(it can case an AoE effect becuse well, he already leans heavy on power, and he is not good at containment, other wise who knows what he could blast though. it is use almost, if not, exclusively as an additive)
Kor = Area
Nax = Sight/Harm
(Roughly any ways. and a little note, most of his spells are aliened to the powers of chaos, thus the chaotic note, might remove it though)
Dra = Chaos/Destruction.
(also serves as a large power boost to spells. it's his biggest invocation :/)
Kra = Chaos.
(much weaker version of Dra that is only chaotic, used when you might not want to incinerate the thing you're casting on)
Also, he could have 100+ skill, only need to get 11+, and still fail on a natural one (5% chance of failure) XD
... I could have given him even more skill points and had each spell cost 1 in and of itself

[Addon: the lowest he can roll is 27 on a natural one, but that means insta fail so his practical lowest roll is 28]
Additionally, I built the character in hero lab, so unless I forgot to add/remove something it all adds up. :/
And I still need to weed out the use of given sounds, when I first started making the evocations I was going with the rule of cool so some errors have popped up.
Thor = Might
(it can case an AoE effect becuse well, he already leans heavy on power, and he is not good at containment, other wise who knows what he could blast though. it is use almost, if not, exclusively as an additive)
Kor = Area
Nax = Sight/Harm
(Roughly any ways. and a little note, most of his spells are aliened to the powers of chaos, thus the chaotic note, might remove it though)
Dra = Chaos/Destruction.
(also serves as a large power boost to spells. it's his biggest invocation :/)
Kra = Chaos.
(much weaker version of Dra that is only chaotic, used when you might not want to incinerate the thing you're casting on)
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