M&M 3e: Young Justice!

I'm still willing to just scrap him and make a different character, as I've said, I'm still open to suggestions, I realy want to try M&M out but I'm having some problems with figuring out a character that dos not stomp on someone else toes :/

Also, he could have 100+ skill, only need to get 11+, and still fail on a natural one (5% chance of failure) XD
... I could have given him even more skill points and had each spell cost 1 in and of itself O_o; (1PP into magic skill, 2 off each check using spell XD)
[Addon: the lowest he can roll is 27 on a natural one, but that means insta fail so his practical lowest roll is 28]


Additionally, I built the character in hero lab, so unless I forgot to add/remove something it all adds up. :/


And I still need to weed out the use of given sounds, when I first started making the evocations I was going with the rule of cool so some errors have popped up.

Thor = Might
(it can case an AoE effect becuse well, he already leans heavy on power, and he is not good at containment, other wise who knows what he could blast though. it is use almost, if not, exclusively as an additive)

Kor = Area

Nax = Sight/Harm
(Roughly any ways. and a little note, most of his spells are aliened to the powers of chaos, thus the chaotic note, might remove it though)

Dra = Chaos/Destruction.
(also serves as a large power boost to spells. it's his biggest invocation :/)

Kra = Chaos.
(much weaker version of Dra that is only chaotic, used when you might not want to incinerate the thing you're casting on)
 
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He has a bonus of +20 in Expertise: Magic.

Getting 24 or more is child's play for him.

Well that is a problem in and of itself since the total modifier with any skill
(ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10.

Though even a +18 is pretty high.

I haven't really looked at his sheet at all. Just glanced to see that he was a Chaos Mage who likes cats.
 

I'm still willing to just scrap him and make a different character, as I've said, I'm still open to suggestions, I realy want to try M&M out but I'm having some problems with figuring out a character that dos not stomp on someone else toes :/

-- This isn't about stomping on toes. It's about a particular kind of...philosophy, shall we say, pertaining to character creation. You can try to wring every last advantage out of the system, exploiting loopholes (like the Requires Check limit) and in general gunning for the most power possible for every point spent...but that doesn't really suit the tone of this particular game concept (in my opinion...I am not the GM here).

My suggestion would be to keep it simpler, especially at first. You can always use exp to add spiffs to your powers later. Start more basic. For example, you might want your mage to have a magical blast that can't be avoided (a la Magic Missile). So you buy Damage, with the Perception range. Done! You don't then layer on a dozen other cool things, which forces you to try to game the system so you can afford it without being so locked down with flaws that you'll never get to use the power.

Most of your powers are just way too complicated. Not all, but most.

Also, he could have 100+ skill, only need to get 11+, and still fail on a natural one (5% chance of failure) XD

-- Okay, first, a 5% chance of failure does not justify the number of points you're getting for that flaw. Second, skill checks don't autofail on natural 1's...so you don't actually even have that 5% chance of failure.

I could have given him even more skill points and had each spell cost 1 in and of itself O_o; (1PP into magic skill, 2 off each check using spell XD)
[Addon: the lowest he can roll is 27 on a natural one, but that means insta fail so his practical lowest roll is 28]


-- I don't see how saying you could have done it even more abusively changes anything about how you did do it...but that's between you and the GM. :)
 

... Zah? skills cap at 18 at PL 8? Crap! You sank my character >_<
Hmm, complete rework or new character... I see him as a high magic typ character so being able to drop big spells is part of his flare (that and he might abruptly 'kill' teammates after/during a fight since he can just unkill them latter O_o; )

... Might just go back to Zeta and make him not be big, remove "THUNDER STOMP!" and instead give him nth metal based abilitys to counteract magic :/

Hmm, that or maybe make a Chimera based character instead who has very minor magical abilities... wide open to ideas at this point XD

And about the stomping on toes bit, was originally going to make a morphemic character but there is already a shape shifter. Also, I would honestly like an idea of what you guys would like to see in regards to a new party member: I think at a digital, and when I have no aim, well, I can go out of control ^^;

Addon: Hmm, or I could make a mutagen fulled speedster with characteristics of my favorite 'semi' big cat :3
 
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Well, time for an other shot into the dark :3
Also, yesh, he bakes cookies, lots and lots of cookies, he has teh sweet tooth O_o;

Also, IC brownies for the character of whoever gets the last name XD

Drake Francis “The Chirp”* Dorian

[*A title earned from his child like demeanor and tendency to Chirp, Purr, and generally make odd sounds.]

Abilities
: 44PP

STR 3 ALG 10 DEX 5 STA 2
FGT 2 AWE -2 INT 2 PRE 1

Skills: 14PP

Acrobatics: 1 (+11)
Athletics: 6 (+9)
Close combat(claws): 7 (+10)
Deception: (+1)
Expertise Baking: 3 (+8)
Expertise Genetic Chemistry/Geneticist: 10 (+15)
[Basic example, making Mutagen]
Insight: (-1)
Intimidate: (+1)
Perception: 3 (+1)
Persuasion: (+1)
Ranged combat: (+2)
Stealth: (+10)
Technology: 1 (+6)
Treatment: 1 (+6)

Advantages: 5PP

Agile Feint
Defensive Roll 2
Move-by Action

Equipment 1

Powers:
35PP

Holographic Wrist Watch: [4PP] [Technological]
-Invisibility: 4
[Total concealment from all Visual senses; Passive.]
-Holographic normalcy: Illusion 1
[Sight, Independent]

Tail: Extra limbs 1 [1PP] [Mutant]
Claws: Strength-based Strike 4 [11PP] [Mutant]
[DC 22 (Slashing); Improved Critical 3, Multiattack]

Heightened Senses: Sense 6 [6PP] [Mutant]
[Darkvision, Low-light Vision, Sent, Tracking, Ultra hearing]

Super speed: [13PP] [Mutant]
-Advantage: Improved Initiative 4
-Quickness 4
-Speed 5

Equipment:
5EP
Cell Phone (smartphone)
Commlink
2 Mini-tracers

Offence:
Claws: +5 (DC 22) (Slashing, Crit 20)
Grab +2 (DC Spec 13) (Bludgeon, Crit 17-20)
Throw +2 (DC 18) (Bludgeon, Crit 20)
Unarmed +2 (DC 18) (Bludgeon, Crit 20)

Defence: 22PP
Dodge:
12
Parry:
10
Fortitude: 7
Toughness: 3/1 (with/without Defensive roll)
Will: 4
Initiative: 26

Complactions:

Dependence: He is dependent on chemical cocktails (One in the morning, one at night, and an additional one once a weak) to maintain his general physical and mental health.

Low, bazaar, tolerances and Hyper charged metabolism: He has, extremely, low tolerances to chemicals and drugs, including alcohol fumes and (among numerous other things) catnip. This low tolerance is partly due to his heightened metabolism that absorbs (and burns through) chemicals at an artificially fast rate casing server symptoms from what would normally be unnoticed afflictions; tear gas, for example, cases him to hyperventilate or entirely sense up.


The other part comes from his genetic makeup being made unstable and vulnerable from his tweaked physiology. Aspirin acts like synthetic pain (that luckily works its way through after only a few minutes) and instantly slows his heart rate to the point that he appears peacefully dazed and or asleep while also leaving him unable to move for an average of ten minutes; after this time he suffers from withdraws and is highly agitated.

High metabolism: He also requires a large amount of nutrients, causing him to, seemingly randomly, bolt off in search of food; he eats nearly ten times the amount as someone of his height normally would. He also vanishes for a related reason.
 

The Chirp looks neat. Might be an idea to dump 5 AGL and put it into Speed and Acrobatics, to really crank up the Speedster aspect. Comprehend (Animals; Speak to, Understand) might work for this guy too.
 

Looks pretty good! Just one minor quibble:

Holographic Wrist Watch: [4PP] [Technological]
-Invisibility: 4
[Total concealment from all Visual senses; Passive.]
-Holographic normalcy: Illusion 1
[Sight, Independent]


I'm not sure how you're getting 4PP as the cost of these two powers. The Invisibility alone is 4pp. The Illusion power is 3pp (visual sense counts as 2 senses, plus another point for the Independent extra).

Even as an array, it would cost 5pp total (4 for Invis and 1 for the alternate effect).
 

talking to animals really wouldn't work, his ability are synthetic; I don't think something that is basically an abomination against nature would start talking to animals ^^;
(random note, his blood is moderately toxic O_o)

Also, looked at the cost of his claw/strike, I can just lower it, bump up Str by the same amount, and still have the same damage while being able to toss a few things about and jump higher O_o;

so yesh, able to rush up and around you and then pick you up randomly and toss you several feet

Also, bumped his speed a tad, now he has 5 quickness and 8 speed: he is now as fast as Cheetah, a PL12 villain, he also now has 1 more initiative O_o;

Addon: its an easy removable device: so its 2PP less for each 5 spent :3
... But I forgot to note that ^^;
and rats, one more then to recalk :/

Addon2: Ooh, blending brings the full cost down to 3, time for more skill points XD
 
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...

Also, looked at the cost of his claw/strike, I can just lower it, bump up Str by the same amount, and still have the same damage while being able to toss a few things about and jump higher O_o;
...
Don't forget that Str cost 2PP/rank and you have to buy 'Multi-attack' for your combined Str+Damage (Claws) ranks.
In fact, your above power should already cost 14PP (damage 4, Multi-attack 7, Imp crit 3)

...
Addon: its an easy removable device: so its 2PP less for each 5 spent :3
... But I forgot to note that ^^;
and rats, one more then to recalk :/
...
A watch would be 'removable', not 'easy removable', so your old cost (4PP) sounds right. (It is harder to snatch than a hat from your head, right?)
 

I would say its about as hard to snach as a hand gun from somone's hand, and easy to remove is any thing that can be reasonably taken in combat, like a hand gun from somone's hand. just removable is any thing that is not foreseeability coming off in combat, like a mecha suit or belt :/

And did not realize that about multi attack, so, one more point back into Critical! :3
(in his present rework I lowered his claws rank) ^^;
 

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