Nope, it wasn't Bulmahn but it was a cast really similar of Critical Role, but without the same "talent" if I could say.Maybe the “Oblivion Oath” sessions he ran online to dial up PF2 hype just prior to its release?
My original statement was meant semi-facetiously and not at all as seriously as Parmandur took it. I don't care how Mercer or anyone plays - it doesn't upset me. I just find it unappealing, that's all. If you or others like it, more power to you.
A way of playing D&D that will get people to give you over ten million dollars to animate your campaign has to be doing something right.
I think I have a worry that whatever the intention of the Matt Mercer, Critical Role becomes seen as the correct, standard or best way to play D&D.
I don’t personally like the show, but choose not to watch more than the 3 or 4 episodes I have. I have that ability and can choose to ignore.
However it seems to have turned into a VERY big part of how d&d is promoted, perceived and referenced. That I have no control over and can’t avoid.
This doesn’t seem to be the case for other streams like Matt C or Dice Camera Action.
I’m not saying it’s a major issue but it is disconcerting. I will also say that in a small way watching CR does put me off D&D as a game too. Not enough to stop playing but enough to demotivate me. It clearly isn’t a unique feeling.
I don't see how Critical Role is significantly different from how I've always experienced D&D.
Then that probably explains why you don’t have a problem with it. Also why you should probably keep an open mind if people raise it as a concern for them.
But calling somebody else's experience of the hobby "disconcerting," "demotivating," or "off-putting" is hurtful.