Sravoff
First Post
My apologies for the screwed up table but my browser won't let it wotk right. I got it pretty close though.....
Now before any one criticizes too bad on a couple things there are a few things that still need tweaking, which is why I appealed to you all here for help.
1st: I need some more skills for this guy, he doesn't have much and needs some more.
2nd: Melee mounted combat style is much weaker than archery, that needs tweaking.
3rd: I know Ride and cast doesn't doo much at higher levels, ranks in concentration will almost alway out do rie and cast. It is there mainly for flavor.
That being said dig in and help/butcher/critisize/ignore how you see fit!
Mage Knight
HD: d8
Skl: 4+int mod
Skls: Concentration, Handle Animal, Knowledge Arcana, Ride, Spellcraft,
Craft, Profession, Knowledge (Nobility/royalty)
Base Attack Bonus is average (like Cleric)
Saves: Good is Will and Fortitude, Poor is Reflex
WEAPONS AND ARMOR
Mage Knights are proficient with all simple weapons and the short,and long sword, the short bow, the battleaxe, the hand axe, light hammer, Warhammer, lance, and scimitar. Mage Knights are proficient with no armor but are proficient with light shields.
IGNORE SHIELD FAILURE
While using a shield the mage Knight is proficient with the arcane spell failure chance does not apply. This has no effect when using a shield the knight does not have proficieny or when using armor. This abiity is post if the Mage Knight ears any armor.
MOUNTED STYLE
At second level the mage knight chooses a mounted combat style to pursue. If he chooses Archery he gains mounted archery as a bonus feat even if he doesn't have the prerequisites. If she chooses Melee she gains the Ride-by-Attack feat even if she doesn't meet the prerequisites.
At 6th level if she cose archery she gains point blank shot as a bonusfeat even if she doesn't meet the prerequisites. If he chose melee he gains spirited charge even if he doesn't meet the prerequisites.
At 11th level if she chose archery she gains prescise shot as a bonus feat even if she doesn't meet the prerequisites. If he chose melee he gains Trample as a bonus feat.
RIDE AND CAST
As a mage knight gains experience at casting from a saddle he gets better at oncentrating while in the saddle. He gains this bonus to his concetration check whenever casting a spell from a moving mount.
BONUS FEAT
At fifth level and every four levels after that the mage knight gets a bonus feat from the following list
Animal Affinity, Combat Casting, Power Attack, Weapon focus, Toughness, (greater) Spell Focus, Quickdraw, Widen Spell, maximize spell, Still Spell, Extend Spell, and any other your DM allows. (Complete arcan comes to mind but I don't have the book on me.)
SPELLS
Spells, Mage knights cast spells from a small pool of known spell, similar to a sorcerer. Either Type 1 or 2. I haven't yet decided.

Now before any one criticizes too bad on a couple things there are a few things that still need tweaking, which is why I appealed to you all here for help.

1st: I need some more skills for this guy, he doesn't have much and needs some more.
2nd: Melee mounted combat style is much weaker than archery, that needs tweaking.
3rd: I know Ride and cast doesn't doo much at higher levels, ranks in concentration will almost alway out do rie and cast. It is there mainly for flavor.
That being said dig in and help/butcher/critisize/ignore how you see fit!

Mage Knight
HD: d8
Skl: 4+int mod
Skls: Concentration, Handle Animal, Knowledge Arcana, Ride, Spellcraft,
Craft, Profession, Knowledge (Nobility/royalty)
Base Attack Bonus is average (like Cleric)
Saves: Good is Will and Fortitude, Poor is Reflex
WEAPONS AND ARMOR
Mage Knights are proficient with all simple weapons and the short,and long sword, the short bow, the battleaxe, the hand axe, light hammer, Warhammer, lance, and scimitar. Mage Knights are proficient with no armor but are proficient with light shields.
IGNORE SHIELD FAILURE
While using a shield the mage Knight is proficient with the arcane spell failure chance does not apply. This has no effect when using a shield the knight does not have proficieny or when using armor. This abiity is post if the Mage Knight ears any armor.
MOUNTED STYLE
At second level the mage knight chooses a mounted combat style to pursue. If he chooses Archery he gains mounted archery as a bonus feat even if he doesn't have the prerequisites. If she chooses Melee she gains the Ride-by-Attack feat even if she doesn't meet the prerequisites.
At 6th level if she cose archery she gains point blank shot as a bonusfeat even if she doesn't meet the prerequisites. If he chose melee he gains spirited charge even if he doesn't meet the prerequisites.
At 11th level if she chose archery she gains prescise shot as a bonus feat even if she doesn't meet the prerequisites. If he chose melee he gains Trample as a bonus feat.
RIDE AND CAST
As a mage knight gains experience at casting from a saddle he gets better at oncentrating while in the saddle. He gains this bonus to his concetration check whenever casting a spell from a moving mount.
BONUS FEAT
At fifth level and every four levels after that the mage knight gets a bonus feat from the following list
Animal Affinity, Combat Casting, Power Attack, Weapon focus, Toughness, (greater) Spell Focus, Quickdraw, Widen Spell, maximize spell, Still Spell, Extend Spell, and any other your DM allows. (Complete arcan comes to mind but I don't have the book on me.)
SPELLS
Spells, Mage knights cast spells from a small pool of known spell, similar to a sorcerer. Either Type 1 or 2. I haven't yet decided.
Code:
level Spells Per day Spells Known Special
..1 | 3/1 | 3/2 | Mounted Combat, Ignore shield failure
..2 | 4/2 | 3/2 | Mounted Style
..3 | 4/2/1 | 4/3/1 |
..4 | 4/3/2 | 4/3/2 | Ride and Cast +1
..5 | 4/3/2/1 | 5/4/2/1 | Bonus Feat
..6 | 4/3/3/2 | 5/4/3/2 | Improved Mounted Style
..7 | 4/4/3/2/1 | 6/4/3/2/1 |
..8 | 4/4/3/3/2 | 6/4/4/3/2 | Ride and Cast +2
..9 | 4/4/4/3/2/1 | 7/4/4/3/2/1 | Bonus Feat
.10 | 4/4/4/3/3/2 | 7/4/4/3/3/2 |
.11 | 4/4/4/4/3/2/1 | 7/4/4/3/3/2/1 | Mounted Style Mastery
.12 | 4/4/4/4/3/3/2 | 7/4/4/3/3/3/2 | Ride and Cast +3
.13 | 4/4/4/4/4/3/2/1 | 7/4/4/3/3/3/2/1 | Bonus Feat
14 | 4/4/4/4/4/3/3/2 | 7/4/4/3/3/3/2/2 |
15 | 4/4/4/4/4/4/3/2/1 | 7/4/4/3/3/3/2/2/1 |
16 | 4/4/4/4/4/4/3/3/2 | 7/4/4/3/3/3/2/2/2 | Ride and Cast +4
17 | 4/4/4/4/4/4/4/3/2/1 | 7/4/4/3/3/3/2/2/2/1 | Bonus Feat
18 | 4/4/4/4/4/4/4/3/3/2 | 7/4/4/3/3/3/2/2/2/2 |
19 | 4/4/4/4/4/4/4/4/3/3 | 7/4/4/3/3/3/2/2/2/2 |
20 | 4/4/4/4/4/4/4/4/4/4 | 7/4/4/3/3/3/2/2/2/2 | Ride and Cast +5
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