Fanog
First Post
"I embrace my desire to
feel the rhythm, to feel connected
enough to step aside and weep like a widow
to feel inspired, to fathom the power,
to witness the beauty, to bathe in the fountain,
to swing on the spiral
of our divinity and still be a human."
Mage - The Spiral
A game about modern-day magic, endless possibilities, philosophy, power and pride.
___
Three of the original players of this game have had to drop due to real-life business. Two of them have recently been replaced by alternates, but there is still one position open. If you'd like to play in a rules-light game of Mage: the Ascension, post a message in this thread and you're in. I'm only looking for one player more, so the first person to respond gets the position. In the first few posts of this thread, you can find some more information about the game. You can also read the IC thread to get a feeling for the style I'm running.
Fanog
___
Introduction
Magic is real. It is created by the desire to change reality, and it opens up infinite possibilities for those who know that reality is only bound by the will of the people who live in it. Each of the six billion people on this earth is shaping reality, shaping it to their ideas of what is possible and what isn't. However, the vast majority of the people don't realize the extent of the power they could hold. Only a few Awakened ones have this knowledge.
Mages from one side, known as the Traditions, wish to educate and enlighten people, to open up the realm of magic to everyone. The other side, known as the Technocracy, wishes to shelter people for their own good. They will allow humankind to live in a safe world, where all of their needs are already provided for, where humankind doesn't have to worry about magic and about desires to change anything.
The Technocracy is winning...
People don't believe in magic anymore, and don't care as long as they have a job, a 24/7 on the corner of the street and more than 30 television channels to chose from.
Even though mankind has rejected magic, the Traditions still fight to prevent magic from being lost completely. While doing battle with the Technocracy, each Tradition mage also does battle with himself. Each is trying to gain a better insight in the workings of reality, to gain knowledge and power while avoiding the pitfalls of pride. Mages walk a fine line, trying to regain a bit of ground in the struggle for humankind's fate.
Rules
This game will use the Mage rules, by White Wolf. I'm using second Edition rules, but toher deitions would be fine too. You don't even need the book as a player. In fact, you don't even need any knowledge prior of Mage.
To keep the focus on the mystery and 'uniqueness' of magic and on the story, I'd like to handle most of the rules myself. Magic isn't about lists and tables, but about imagination and desire. For that reason, I'll keep the rules for magic as 'invisible' as possible. They're there, but you don't get to see them often. You don't have to worry about them mostly. I hope that's okay with everyone.
Characters
All mages Awaken at some point in their life. In one instant, they learn that there is more to reality than they knew, and that they have the ability to change things by wanting it so.
There are usually some occurrences that lead up to this awakening, a vague feeling that there something isn't right, that there are things that cannot be explained by modern thinking etc. The experiences that a person has prior to Awakening will always have a powerful influence on that person's view of magic, and on the things that she is able to do with her magic. These ideas will eventually become the Mage's Paradigm, her view of the world that let's her work magic. This Paradigm is really the focal point of magic. By carefully constructing and believing in a different reality, the Mage is able to live by the rules of this different reality, instead of by those from 'normal' reality.
All characters will start as normal people. They haven't Awakened yet, but they are close to it. The beginning of the game will focus on the Awakening, and on constructing a Paradigm and how to work magic. The character will get to know each other either during or after this introduction, when they take up their place in the struggle against the Technocracy while continuing their studies of magic and reality.
Submissions
I'm looking for five players who would like to participate in this game. As I said, prior knowledge of Mage isn't necessary. All I'm requiring is that you invest the time to create a consistent Paradigm for your character through play, and take the time to delve into the details of this magic. This may seem pretty daunting, but I will help you develop the character where necessary. Most of this will happen in-game, where you will be taught and aided by mentors etc.
To keep the game going, I also require players to post about once each day.
To apply for this game, please send me the following, either through e-mail or in a post on this thread:
- A short background for the character you'd like to play.
- A short description of the character's world view, especially where it differs from what other (normal) people think. This will largely determine how your magic will manifest. Think wide, there are lots of possibilities. Examples could be a witch, spirit speaker or priest, but also a developer of virtual reality, a philosopher, martial artist etc. Anything that is considered impossible by the general populace could be considered a kind of magic, and might be the focus for a Mage character.
- How often you expect to post.
If you have any questions, I'd be more than happy to answer them. Please post them here or send me an e-mail. Also, when needed, I could give people some pointers on where to dig up inspiration about Mage, just let me know.
I'll keep this thread open for two weeks, and then decide on players.
Good luck on creating characters, I'm curious to see what you all come up with.
Fanog
feel the rhythm, to feel connected
enough to step aside and weep like a widow
to feel inspired, to fathom the power,
to witness the beauty, to bathe in the fountain,
to swing on the spiral
of our divinity and still be a human."
Mage - The Spiral
A game about modern-day magic, endless possibilities, philosophy, power and pride.
___
Three of the original players of this game have had to drop due to real-life business. Two of them have recently been replaced by alternates, but there is still one position open. If you'd like to play in a rules-light game of Mage: the Ascension, post a message in this thread and you're in. I'm only looking for one player more, so the first person to respond gets the position. In the first few posts of this thread, you can find some more information about the game. You can also read the IC thread to get a feeling for the style I'm running.
Fanog
___
Introduction
Magic is real. It is created by the desire to change reality, and it opens up infinite possibilities for those who know that reality is only bound by the will of the people who live in it. Each of the six billion people on this earth is shaping reality, shaping it to their ideas of what is possible and what isn't. However, the vast majority of the people don't realize the extent of the power they could hold. Only a few Awakened ones have this knowledge.
Mages from one side, known as the Traditions, wish to educate and enlighten people, to open up the realm of magic to everyone. The other side, known as the Technocracy, wishes to shelter people for their own good. They will allow humankind to live in a safe world, where all of their needs are already provided for, where humankind doesn't have to worry about magic and about desires to change anything.
The Technocracy is winning...
People don't believe in magic anymore, and don't care as long as they have a job, a 24/7 on the corner of the street and more than 30 television channels to chose from.
Even though mankind has rejected magic, the Traditions still fight to prevent magic from being lost completely. While doing battle with the Technocracy, each Tradition mage also does battle with himself. Each is trying to gain a better insight in the workings of reality, to gain knowledge and power while avoiding the pitfalls of pride. Mages walk a fine line, trying to regain a bit of ground in the struggle for humankind's fate.
Rules
This game will use the Mage rules, by White Wolf. I'm using second Edition rules, but toher deitions would be fine too. You don't even need the book as a player. In fact, you don't even need any knowledge prior of Mage.
To keep the focus on the mystery and 'uniqueness' of magic and on the story, I'd like to handle most of the rules myself. Magic isn't about lists and tables, but about imagination and desire. For that reason, I'll keep the rules for magic as 'invisible' as possible. They're there, but you don't get to see them often. You don't have to worry about them mostly. I hope that's okay with everyone.
Characters
All mages Awaken at some point in their life. In one instant, they learn that there is more to reality than they knew, and that they have the ability to change things by wanting it so.
There are usually some occurrences that lead up to this awakening, a vague feeling that there something isn't right, that there are things that cannot be explained by modern thinking etc. The experiences that a person has prior to Awakening will always have a powerful influence on that person's view of magic, and on the things that she is able to do with her magic. These ideas will eventually become the Mage's Paradigm, her view of the world that let's her work magic. This Paradigm is really the focal point of magic. By carefully constructing and believing in a different reality, the Mage is able to live by the rules of this different reality, instead of by those from 'normal' reality.
All characters will start as normal people. They haven't Awakened yet, but they are close to it. The beginning of the game will focus on the Awakening, and on constructing a Paradigm and how to work magic. The character will get to know each other either during or after this introduction, when they take up their place in the struggle against the Technocracy while continuing their studies of magic and reality.
Submissions
I'm looking for five players who would like to participate in this game. As I said, prior knowledge of Mage isn't necessary. All I'm requiring is that you invest the time to create a consistent Paradigm for your character through play, and take the time to delve into the details of this magic. This may seem pretty daunting, but I will help you develop the character where necessary. Most of this will happen in-game, where you will be taught and aided by mentors etc.
To keep the game going, I also require players to post about once each day.
To apply for this game, please send me the following, either through e-mail or in a post on this thread:
- A short background for the character you'd like to play.
- A short description of the character's world view, especially where it differs from what other (normal) people think. This will largely determine how your magic will manifest. Think wide, there are lots of possibilities. Examples could be a witch, spirit speaker or priest, but also a developer of virtual reality, a philosopher, martial artist etc. Anything that is considered impossible by the general populace could be considered a kind of magic, and might be the focus for a Mage character.
- How often you expect to post.
If you have any questions, I'd be more than happy to answer them. Please post them here or send me an e-mail. Also, when needed, I could give people some pointers on where to dig up inspiration about Mage, just let me know.
I'll keep this thread open for two weeks, and then decide on players.
Good luck on creating characters, I'm curious to see what you all come up with.
Fanog
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