I suppose, but the +1 bow's enchantment still confers a +1 damage bonus when striking a normal target, so why not affect DR?Vaxalon said:
Because only the arrow/bolt/bullet makes contact with the target.
KarinsDad said:In the case of arrows, this is incorrect.
1) If a fighter is hit by a targeted Dispel Magic and that fighter is holding a flaming sword that has had Greater Magic Weapon cast upon it, is the sword affected?
Yes.
Do we need to make the dispel check to see if the GMW spell is removed from the sword even though the fighter (not the sword) was the target of the dispel?
A creature's equipment is part of the creature.
2) If instead the fighter and sword are caught in an area Dispel Magic, is the Greater Magic Weapon spell cast upon the sword in any danger?
Possibly. The sword is part of the creature, and the greater magic weapon effect goes into the queue of effects that might be dispelled.
For number 1, logically I would think "yes", but the spell description is pretty clear in saying "One object, creature, or spell is the target of the spell. ". Since the sword (not the character) was the target of the Greater Magic Weapon spell, it seems that it would have to be the target of a Dispel trying to get rid of it. Or do you get a bunch of objects for free when you target a creature?
See first answer.
For number 2, again I would think that the sword should be affected, but the spell description says "Magic items are not affected by area dispels. " I assume this meant that (only) the inherent magical properties of magical items are not suppressed, but that is not what is written. Any clarification (either on the rules as written or on the intent) would be much appreciated.
You assume correctly, Also see second answer.
Vaxalon said:GMW works great until the archer gets hit with a dispel.
I'm seriously thinking of creating a golem with a really high DR that casts dispels instead of the slow/gas attacks that stone and iron golems get. It'll kick butt against all those GMW archers.
Vaxalon said:Okay, so I'm wrong.
Zad said:
Another little ditty is that an archer needs to think about two stats - dex to hit, strength for damage. The melee fighter can more readily focus on one for the benefit.
kengar said:I was going to post a new thread, but this one seems pretty closely related to my question. If my character has a +1 magic bow & buys masterwork arrows, does he then receive +2 to hit and +1 damage from his equipment? I know MW bow & MW arrows stack, but do MW arrows stack with a magic bow?
Pax , are you saying that the rules normally don't let you count the bow's enhancement at all against DR? I don't have my books with me so I can't look it up right now.
Thanks for any info!![]()
{...} however, for the purposes of damage reduction, the enhancement bonus of a magic ranced weapon and magic ammunition do not stack. Only the ammunition's enhancement bonus is applied against the damage reduction, since it is the only part of the weapon actually striking the creature. So, a +1 longbow firing a +1 arrow contributes a +2 attack bonus to hit a creature with damage resistance 5/+2, but since the arrow itself onlyhas a +1 enhancement bonus, the damage reduction is still effective: 5 pointsof any damage dealt are subtracted form the damage the creature actually receives.
Pax said:OH, notice ... this is true for ALL ranged weapons.![]()
STR adds to melee hit and damage. DEX adds to initiative, AC and to hit for ranged attack. Those are two equally useful abilities. An archer archetype needs additional STR as much as the tank archetype needs DEX; it's nice, but not missed when lacking.
It's not really a question of whether or not anyone cares, but more a question of whether or not your reason has any plausibility.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.