Shades of Green
First Post
If you really want to keep magic in check, you could always have something similar to Babylon 5's Psi-Corps, with mandatory membership for mages and a strong regulatory branch; clerics would be kept in line by the church hierarchy. Ofcourse, from here arises the question of "who watches the watchmen?"... An alternative would have a Lawful Good regulatory force of mages/clerics along the lines of the Star Wars Jedi Knights, sworn to protect democracy against rogue mages and equipped with the spells, skills and magic items to deal with them. But given the Depression Era feel of the game world, I'd choose the former over the latter...