Chain of Command
"Do you know what the chain of command is? It's the chain I beat you with until you realize who's in ruttin' command!" - Jayne, brute.
This merciful spiked chain +2 is often used as a method of discipline by slavemasters and military commanders of cruel disposition. In addition to the 2d4+2+1d6 points of subdual damage it inflicts on a hit (4d4+4+1d6 on a critical hit), the wielder can shout out a command simultaneously with one of his attacks in a round. If the opponent hit fails a Will saving throw (DC 11), he or she is affected as per the command spell. In addition, someone being beaten unconscious by the chain of command must roll a Will saving throw (DC 16) or be affected by an effect similar to a charm monster spell, considering the wielder of the chain of command to be entitled to boss him around (the chain instills loyalty and obedience rather than friendship, but the effect is similar - the target will do what he is told to, within reason).
The wielder can disable/enable the merciful special effect of the weapon with a command word, which makes it inflict 2d4+2 points of real damage instead of subdual damage. However, while the merciful effect is supressed, so are the command and charm monster effects. Opponents already commanded or charmed remain so, however.
Caster Level: 7th; Prerequisites: Craft Magic Arms & Armor, 6th level, cure light wounds, command, charm monster, Quicken Spell; Market price: 52,325 gp; Cost to create: 26,325 gp
(Cost breakdown: Masterwork Spiked chain = 325 gp, +2 weapon with +1 special ability = +18,000 gp, charm monster at caster level 7 with 75% discount for only working on opponents already beaten up = 14,000, Quickened command on opponents hit with chain and x2 for second ability = 20,000 gp)
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The quote at the beginning of this post comes from an episode of Firefly, and inspired me to create this item. Comments?
"Do you know what the chain of command is? It's the chain I beat you with until you realize who's in ruttin' command!" - Jayne, brute.
This merciful spiked chain +2 is often used as a method of discipline by slavemasters and military commanders of cruel disposition. In addition to the 2d4+2+1d6 points of subdual damage it inflicts on a hit (4d4+4+1d6 on a critical hit), the wielder can shout out a command simultaneously with one of his attacks in a round. If the opponent hit fails a Will saving throw (DC 11), he or she is affected as per the command spell. In addition, someone being beaten unconscious by the chain of command must roll a Will saving throw (DC 16) or be affected by an effect similar to a charm monster spell, considering the wielder of the chain of command to be entitled to boss him around (the chain instills loyalty and obedience rather than friendship, but the effect is similar - the target will do what he is told to, within reason).
The wielder can disable/enable the merciful special effect of the weapon with a command word, which makes it inflict 2d4+2 points of real damage instead of subdual damage. However, while the merciful effect is supressed, so are the command and charm monster effects. Opponents already commanded or charmed remain so, however.
Caster Level: 7th; Prerequisites: Craft Magic Arms & Armor, 6th level, cure light wounds, command, charm monster, Quicken Spell; Market price: 52,325 gp; Cost to create: 26,325 gp
(Cost breakdown: Masterwork Spiked chain = 325 gp, +2 weapon with +1 special ability = +18,000 gp, charm monster at caster level 7 with 75% discount for only working on opponents already beaten up = 14,000, Quickened command on opponents hit with chain and x2 for second ability = 20,000 gp)
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The quote at the beginning of this post comes from an episode of Firefly, and inspired me to create this item. Comments?