D&D 5E Magic Item: Constellation Stars

This is a magic item collection that I have been trying to make work for a while now. I am about to introduce it into a game for some play testing, but I was hoping to get a bit of balance review from my friends here at ENworld.

The idea of the item is a cool way for having weapon versatility. Several other weapons would be more effective by themselves, but this allows a wide range of lesser power, and if you put the effort into collecting enough they can become pretty good.

Thank you in advance for any help and comments, and I hope you all can have fun with this if you decide to use it!

Constellation Stars
Wondrous Item, rare
These small glass beads are usually found in clusters of 5 or 2d4+1. When activated, they gleam brightly like stars. You can use a bonus action to activate any number of stars and quickly make a constellation pattern. Doing so creates a different type of weapon or shield of your choice. For every 5 stars in the constellation you can activate a feature, activating up to one primary feature and two minor features (may only pick each feature once). A constellation lasts for one minute or until dispelled as a free action, though you may use a bonus action to reset the minute any number of times. Any time you take a critical hit and you have a constellation active, roll a Constitution saving throw (DC half damage from attack), on a failed save a random star in the constellation is destroyed. If the number of stars drops to fewer than are needed for the number of features you have active then the remaining stars immediately deactivate.

Major Features
  • Axe. Deals 1d6 slashing damage
  • Sword. Deals 1d6 piercing damage
  • Hammer. Deals 1d6 bludgeoning damage
  • Bow. Deals 1d6 piercing damage, range 100/200
  • Shield. Adds +2 to your AC

Minor Features
  • Finesse. When making an attack you may use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. When used with a shield, at the beginning of your turn you may decide to apply the shield's bonus to your next weapon attack roll instead of to your AC, which lasts until the beginning of your next turn.
  • Light. You can wield a light weapon easily in one hand. If you have two light melee weapons you can use both as per the two weapon fighting rules. When used with a bow, you may shoot one arrow as a special free action. When used with a shield, the shield grants an extra +1 to your AC.
  • Reach. You can attack with melee weapons against targets within 10ft. Range of bows or thrown items are doubled. If used with a shield, your shield's bonuses apply to other friendly creatures within 5ft of the shield.
  • Thrown. You can throw a melee weapon with range 50/100, or add that range to a bow. If used with a shield, you may throw your shield as a reaction to a creature within 15ft of you to grant the shield's bonuses to them. If you throw a melee weapon or a shield, after its effect the item disappears as the stars deactivate and return to you, you may not reactivate them until your next turn.
  • Two handed. This weapon needs to be used with two hands, but the damage dice increase to d8. If used with a shield, as a reaction you may brace with the shield to add the shield's bonus to a saving throw.

Constellation Stars (Unique)
Wondrous Item, very rare
Just as there are a number of stars in the sky that stand out among the rest, there are some Constellation Stars that have additional properties. These can count towards what is needed for activating features, but also while included in a constellation the property of the star is added to the constellation.

  • Bright Star. For every bright star in the constellation, it sheds bright light for 5ft and dim light for an additional 5ft.
  • Cluster Star. As a bead it is lumpy and disfigured, when it glows it expands and looks like a knot of 5 stars right next to each other. The cluster has 5 charges, when you are struck with a critical hit that would destroy a star, a charge is spent instead. It regains 1 spent charge at midnight. If its last charge is spent, the cluster star is destroyed.
  • Net Cluster. You will find either 4 or 1d4+2 of these together. As long as you have at least 4 of these stars, you may choose a special feature:
    • Net. Restain a large or smaller target. Unlike normal nets, it can trap formless creatures and cannot be broken. If thrown, it does not disapear unless it does not hit the target or until the target is freed or escapes (DC 10). The two handed feature allows the net to restrain huge or smaller creatures and increases the DC to escape by 1. Charges and other abilities that increase the damage die size increase the DC to escape by 1 per charge used and per ability.​
  • North and South Stars. While you may not have multiple of the same star (two north stars), you may have one of each in your constellation. Each of these stars increase the damage die size by one category (d6<d8<d10<d12). If used with a shield, each grants +1 to its AC bonus.
  • Nova Star. You may not have more than one Nova star in a constellation. This particularly bright star holds 10 charges and regains 1 expended charge every night at midnight. A charge may be expended with a melee weapon to grant an extra damage die of the respective size. If used with a bow it can either grant an extra damage die with a regular arrow or it can create a constellation arrow that deals force or radiant damage, you choose when using the charge. If used with a shield, you can use a number of charges as a reaction to gain a +1 to AC per charge until the start of your next turn. If it runs out of charges, roll 1d20, if the result is equal to or less than the number of charges you used, then the star explodes, dealing 1d4 force damage to you, and the rest of the constellation deactivates.
  • Twin Star. This looks like two beads fused together, and when active look like two stars slowly circling each other. You may have up to 3 twin stars in your constellation at a time. Each twin star grants a +1 to attack and damage rolls, or if used with a shield to your AC.

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