hong said:Maybe items bind when picked up.
What?
*snicker*
Doesn't fix the problem, as it happens (1 bag-o-gear/person), although it would prevent passing around the belt for downtime healing.
hong said:Maybe items bind when picked up.
What?
Since everyone gains a benefit from milestones, I expect that it'll become second nature to keep track of them.keterys said:Milestones are 'as appropriate', with a suggestion of every 2 encounters. You gain an action point for each milestone you pass without taking an extended rest.
You get three actions per round (Standard, Move, Minor - downgradeable from left to right), while Free are actually Free.
Minor actions seem to be the old "swift actions" (with emphasis on the Star Wars Saga version of swift actions).keterys said:You get three actions per round (Standard, Move, Minor - downgradeable from left to right), while Free are actually Free.
A minor action is the equivalent of a 3.5 swift action (except that you can trade a standard or move action to gain an extra minor action). It can only be performed on your turn. A free action can be taken at any time.A'koss said:What's the difference between a "Minor" and a "Free" action again?
A Free Action can be taken out of your turn?Nikosandros said:A minor action is the equivalent of a 3.5 swift action (except that you can trade a standard or move action to gain an extra minor action). It can only be performed on your turn. A free action can be taken at any time.
Yes.A'koss said:A Free Action can be taken out of your turn?
Kraydak said:Given the number of granted, less than per-encounter item abilities, I wonder what mechanism they have to prevent the "bag-o-replacement-items" issue.