Sammael
Adventurer
I am not talking about creatures. I am talking about players, who will have to track:Loincloth of Armour said:Or not. The rule could be as simple as: "As the start of the creature's turn, roll 1 d6. A rechargable power the creature has recharges if the number on the die matches the value for the power's recharge." (Or something similar but written by someone who had more than 20 seconds to think of a sentence.)
Basically, if you roll a 5, then every ability with a 4 5 6, or a 5 6 recharges, but your 6 powers don't. Not that difficult to mark off, run, or remember at all.
Racial powers
Class powers
Item powers
Powers granted by other characters
Saving throws
Knowing my players, this will be a nightmare.