Magic Items #2

Loincloth of Armour said:
Or not. The rule could be as simple as: "As the start of the creature's turn, roll 1 d6. A rechargable power the creature has recharges if the number on the die matches the value for the power's recharge." (Or something similar but written by someone who had more than 20 seconds to think of a sentence.)

Basically, if you roll a 5, then every ability with a 4 5 6, or a 5 6 recharges, but your 6 powers don't. Not that difficult to mark off, run, or remember at all.
I am not talking about creatures. I am talking about players, who will have to track:

Racial powers
Class powers
Item powers
Powers granted by other characters
Saving throws

Knowing my players, this will be a nightmare.
 

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Sammael said:
I am not talking about creatures. I am talking about players, who will have to track:

Racial powers
Class powers
Item powers
Powers granted by other characters
Saving throws

Knowing my players, this will be a nightmare.
From my experience with Bo9S stuff, all you need is a good set of Maneuver Cards (or Power Cards, I guess), and just flip over the cards for powers you have used, and leave them that way until they get recharged. It is really pretty easy. In fact, without mid-encounter recharge mechanics for player powers, it will probably be easier in 4E than in Bo9S.

It is certainly going to be much easier than the nightmare of tracking 3E Vancian spellcasting.
 

Sammael said:
I am not talking about creatures. I am talking about players, who will have to track:

Racial powers
Class powers
Item powers
Powers granted by other characters
Saving throws

Knowing my players, this will be a nightmare.

Its worse than that, too. Take the slow effect- the warhammer slow condition expires at the end of your next turn. The slow effect from the sleep spell ends on a save. So you actually have to track where each effect comes from to know when and how it should and can end.

A certain lack of consistency is coming out of the preview information, and it wasn't even one of the negative traits I expected. I'm not sure if this one is better or worse than 'some kobolds can be hit repeatedly with an axe, and some explode if you poke them with a stick'
 

TwinBahamut said:
From my experience with Bo9S stuff, all you need is a good set of Maneuver Cards (or Power Cards, I guess), and just flip over the cards for powers you have used, and leave them that way until they get recharged. It is really pretty easy. In fact, without mid-encounter recharge mechanics for player powers, it will probably be easier in 4E than in Bo9S.

And will create demand for a product for 4e: The Collectible Tracking Card Set.

It is certainly going to be much easier than the nightmare of tracking 3E Vancian spellcasting.


...what?
 

Scarbonac said:

Well your average mid to high level spell caster might have a list of 50+ per day abilities, each one chosen from a list containing probably somewhere around 100 or more possibilities (depending on how many books you have).

Keeping track of per day/encounter powers and items won't be trivial.....but it will be nowhere near as much a pain as that.
 

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