Mustrum_Ridcully
Legend
Well, D&D is videogamey, or so I heard...KKDragonLord said:Are you guys really comparing magic items to Xbox titles?
i mean, Seriously?
Well, D&D is videogamey, or so I heard...KKDragonLord said:Are you guys really comparing magic items to Xbox titles?
i mean, Seriously?
Alternatively, the cost of guards and magical wards produces a large amount of overhead necessitating such a large per item margin.mattdm said:Doesn't this consideration basically answer the core question?
Dealers in magic items are taking a huge amount of risk.
KKDragonLord said:Are you guys really comparing magic items to Xbox titles?
i mean, Seriously?
reezel said:This is exactly the point I made the last time this topic flared up. This is a very obvious real world example of why you would get so little back. You don't need the item and you sell it to someone who has the time/resources to find a new buyer. It's just common sense really.
Actually most rulers would be demanding the magic items. Mind you they would be demanding them rather than paying for them them.Dausuul said:Exactly. Demand for most magic items is low.
pming said:But the other silliness is simply the fact that the rules assume that a PC has a MILLION GOLD PIECES OR MORE to buy items once he hits high levels. If I was a thief...or, well, *anyone* I'd rob a fricken merchant and make off with potentially hundreds of thousands or millions of GP's...and a swack of magic items to boot!
How the hell does a merchant protect his bajillions in coin and items? Seriously? Enquiring minds want to know!
blackeagle said:To quote from Darth and Droids, "Any GM worth his salt knows that shopkeepers must always be retired adventurers with oodles of levels in martial arts or the Jewelled Sword of Hacking Impertinent Hagglers to Bits under their counter."