Ridley's Cohort
First Post
Dausuul said:Exactly. Demand for most magic items is low. Supply likewise, meaning the number of magic item "dealers" will be vanishingly small. And this is in a medieval world where you can't blithely trot around the countryside looking for buyers; every time you have to venture out of Point-of-Light A and make your way to Point-of-Light B, you incur a hefty cost to provide yourself with security. There is no eBay in D&D.
Under those circumstances, 20% is quite reasonable, even generous.
I would agree that being paid a modest fraction of the full value for cash on the barrel head, right now, today is hardly unreasonable. Whether that fraction is most appropriately 0.2 or 0.5 or 0.1 or 0.7 would depend on the particulars of the world.
But what this fraction would reasonable depends intimately on the commonality of magic items in the world.
As a player, I would say "Fine. 20%. Now I ask what I can buy at 25% of the full price."
If the market is so harsh, surely there are going to be occasional random items that a merchant will happily sell for a quick return. Even if half these items I buy have defects, I could be a net winner.
The illiquidity of the market cuts both ways -- I can get both lousy deals and fantastic deals base don being at the right place at the right time with a pile of cash. If we want to be logical at all.