Magic Items of Joul-Zteram

Clay_More

First Post
More material in the line of things I am doing with the Zahl-Ganib race. I am going to add a bit more items as time goes by, just wanted to show the initial lot of items I had created for the race. As always, don't feel shy to say if you think anything is wrong, overpowered, underpowered or just doesn't fit the theme of the Zahl-Ganib.


Armors

Lerhklirs Mage-Armor
Lerhklirs Mage-Armor is a +2 Leather Armor that is made of a soft, silk-like cloth excreted by the now extinct Lerhklir beetles. These tiny beetles were very common in the days when they Zahl-Ganib reigned, and the Necromancer scarabs used them to harvest the special Lerhklir silk. The Zahl-Ganib even managed to cultivate a special breed of Lerhklir beetles that were naturally magical in nature. These Lerhklir produced a special magic-enhancing type of silk that the Zahl-Ganib used to produce garments for their spellcasters. Only a few Lerhklirs Mage-Armor still exist today, and those that exist are in the possession of a few, select Zahl-Ganib. The mage-armor count as a regular Leather Armor, but it has no Arcane Spell Failure. The armor provides the wearer with a +2 Unholy bonus to all Saving Throws made to resist spells from the Enchantment, Evocation and Transmutation schools. The armor also gives the wearer a +1 bonus to his caster level when casting spells from the school of Necromancy. The Lerhklirs Armor is made to fit the Zahl-Ganib and it would take 12 hours and a Craft (Tailoring) check (DC 18) to resize it to a Large or smaller creature. Once it has been resized, it cannot fit a Zahl-Ganib anymore.
Aura: Faint Transmutation
Caster Level: 5th
Requirements: Craft Magic Arms and Armor
Price: 12.000 gp.


Rings

Fluctuating Ring
The Fluctuating Ring is a heavy iron ring with a large, black gem imbedded in it. The gem seems to be constantly changing hue, as if though it was partially alive. The Fluctuating Ring allows the wearer to change one of his memorised spells from the school of Necromancy into another type of spell from the Necromancy school of the same spell level. The wearer must know the spell that he gains from this ring, or at least have it in his spellbook. It counts as a free action to change a memorised spell. It is possible to change a spell into a metamagically enhanced spell, as long as the new spell level has metamagic taken into account. For example, if a caster with Fluctuating Ring changes a 4th level Necromancy spell, he can change his 4th level spell into another 4th level spell, an Extended 3rd level spell, an Empowered 2nd level spell or a Widened 1st level spell. The wearer must have the respective metamagic feats if he changes one of his spells into a spell with metamagic applied. There is no maximum spell-level to the spell that is changed. The ring can be used five times per day.
Aura: Moderate Necromancy
Caster Level: 7th
Requirements: Forge Ring, one Necromancy spell of at least level 4
Price: 20.000 gp.

Ring of Necromantic Wizardry
The Ring of Necromantic Wizardry is a very powerful, Necromantic ring that is shaped like an insect-like claw. When worn, the ring looks like a scarab claw that is biting the wearer’s finger. The ring only works for arcane spellcasters. It doubles the amount of spells they can cast per day of spell levels 1, 2 and 3. Bonus spells from high ability scores or school specialisation are not doubled. The extra spell levels gained can only be used for Necromancy spells.
Aura: Strong Necromancy
Caster Level: 17th
Requirements: Forge Ring, Limited Wish
Price: 90.000 gp.

Ring of Salvation
Ring of Salvation is an item worn by many of the Zahl-Ganib necromancers. The ring is a simple, silver ring with a diminutive symbol on it. To most people, the symbol is meaningless, but in the ancient tongue of the Zahl-Ganib the symbol means “Salvation” or “Redemption”. The Ring of Salvation can cast Spirit Phase up to three times per day. The wearer of the ring can not choose to cast the spell at his own desire though; he must determine specific conditions for the spell to be activated. Most Zahl-Ganib that wear a Ring of Salvation set it to be activated whenever they suffer 30 points of damage or more. That means that whenever they would have otherwise suffered 30 or more points of damage, the ring activates its Spirit Phase spell and saves them from damage. The wearer can choose any number of conditions that will trigger the spell. Some chose to have it activate whenever they would otherwise be subject to a polymorphing effect, while others use it to avoid death effects. Only one condition can be programmed into the ring at a time though.
Aura: Faint Necromancy
Caster Level: 3rd
Requirements: Forge Ring, Spirit Phase
Price: 9.000 gp.

Ring of the Servitor
The Ring of the Servitor is a golden ring decorated with a small piece of a scarab scale. The ring is imbued with strong, necromantic magic that bolsters any Scarab Servitors animated by the wearer. Whenever the wearer animates a Scarab Servitor through the use of the Servitor Seed spell (or through the Scarab Swam ability, if the wearer is a Zahl-Ganib), the created Scarab Servitor will have a +6 bonus to its Strength and Dexterity, as well as +4 Turn Resistance. If the wearer of the ring creates a Sacred Stone Scarab Servitor, then the servitor will have Spell Resistance 21 instead of 17. It will still have all the other effects granted by the ring.
Aura: Moderate Necromancy
Caster Level: 3rd
Requirements: Forge Ring, Servitor Seed
Price: 32.000 gp.


Wondrous Items

Scarab Brooch of Zahl-Fareem
The Scarab Brooch of Zahl-Fareem is a gold amulet which resembles a miniature scarab. It has a number of round holes located on it which are used to contain special pearls, pearls which grant the scarab various powers. The scarab itself has two powers when no pearls are equipped in it. First of all, anyone wearing a scarab can use it to mentally communicate with anyone wearing the Master’s Scarab Brooch. There is no limit to the number of times that this power can be used. Secondly, anyone wearing a Scarab Brooch of Zahl-Fareem can teleport to the person wearing the Master’s Scarab Brooch once per week. This power is similar to Teleport without Error. There is no chance of the teleportation failing when using this ability and the wearer will appear 5 ft. away from the wearer of the Master’s Scarab Brooch. The Scarab Brooch of Zahl-Fareem is usually given to especially powerful Zahl-Ganib as well as those few, rare mortals that have studied to become Zahl-Ganib Lorekeepers.
There exist three different variants of the Scarab Brooch of Zahl-Fareem. There is the lesser version, which has three pearl sockets; there is the greater version which contains five sockets and the supreme version which has eight sockets.

Lesser Scarab Brooch of Zahl-Fareem (3 Sockets)
Aura: Faint Necromancy
Caster Level: 13th
Requirements: Craft Wondrous Item, Greater Teleport, Sending, one Necromancy spell of at least level 5.
Price: 25.000 gp.

Greater Scarab Brooch of Zahl-Fareem (5 Sockets)
Aura: Moderate Necromancy
Caster Level: 13th
Requirements: Craft Wondrous Item, Greater Teleport, Sending, one Necromancy spell of at least level 7.
Price: 40.000 gp.

Supreme Scarab Brooch of Zahl-Fareem (8 Sockets)
Aura: Strong Necromancy
Caster Level: 17th
Requirements: Craft Wondrous Item, Greater Teleport, Sending, one Necromancy spell of at least level 9.
Price: 90.000 gp.

Scarab Pearls
The Scarab Pearls are potent Necromantic items which enhance the powers of the Scarab Brooch they are placed in. Many of them stack, allowing several of them to be placed in a Scarab Brooch.

Amplification Pearl (Dark red Pearl)
These pearls increase the effect of all other pearls placed in the Scarab Brooch. The Amplification Pearl usually doubles the effect of any pearls in the brooch (see the description for the other pearls for the description of the exact effect of the Amplification Pearl).
Caster Level: 17th
Requirements: Craft Wondrous Item, one Necromancy spell of at least level 9.
Price: 120.000 gp.

Dark Gemstone Pearl
This gemstone is the same as the dark gemstone which is part of the construction of Scarab Destroyers. The gemstone is carefully carved to have the same shape and size as a pearl. It radiates an unholy aura which benefits all undead around the wearer. The wearer is constantly surrounded by Unhallow effect, as the spell cast by a 16th level Cleric. The aura affects an area of 40 ft. around the wearer. If the Dark Gemstone Pearl is worn in a Scarab Brooch which also contains an Amplification Pearl, the area increases to 80 ft. and the wearer will also be surrounded by a Desecrate effect which also affects an area of 80 ft. around him.
Caster Level: 16th
Requirements: Craft Wondrous Item, Desecrate, Unhallow
Price: 40.000 gp.

Devouring Pearl (Bright red Pearl)
The Devouring Pearl enables the caster to consume life when he casts Necromancy spells on living creatures. Whenever the wearer casts a damaging Necromancy spell on a living creature, he will gain an amount of Hit Points equal to 25% of the damage caused by the spell. The caster can only equip one Devouring Pearl in his Scarab Brooch. If the Devouring Pearl is placed in a Scarab Brooch which contains an Amplification Pearl, then the amount healed increases to 50%.
Caster Level: 5th
Requirements: Craft Wondrous Item, Vampiric Touch
Price: 40.000 gp.

Necromantic Enhancement Pearl (Black Pearl)
The Necromantic Enhancement Pearl gives the wearer of the Scarab Brooch a +1 Unholy bonus to the DC of all his Necromancy spells. The maximum bonus one can receive is +3. If the Necromantic Enhancement Pearl is placed in a Scarab Brooch which contains an Amplification Pearl, then the bonuses increases to +2 and the maximum bonus that can be granted increases to +6.
Caster Level: 11th
Requirements: Craft Wondrous Item, one Necromancy spell of at least level 6.
Price: 12.000 gp.

Necromantic Magnification Pearl (Pale black Pearl)
The Necromantic Magnification Pearl increases the wearer’s effective caster level when casting Necromancy spells. The pearl grants a +1 Unholy bonus to the effective caster level of Necromancy spells. The maximum bonus one can receive is +3. If the Necromantic Magnification Pearl is placed in a Scarab Brooch which contains an Amplification Pearl, then the bonus increases to +2 and the maximum bonus that can be granted increases to +6.
Caster Level: 13th
Requirements: Craft Wondrous Item, one Necromancy spell of at least level 7.
Price: 20.000 gp.

Preserved Essence Pearl (Dusty grey Pearl)
The Preserved Essence Pearl is one of the most potent pearls one can put in a Scarab Brooch. The pearl binds itself to the wearer of the brooch and preserves a tiny amount of his life energy. Anyone wearing a Scarab Brooch with the Preserved Essence Pearl suffers a -3 reduction to their amount of Hit Points while they wear the Brooch. If the wearer of the Brooch is slain, he will come back to life in 1d4+1 rounds with 50% of his full Hit Points. The Preserved Essence Pearl will loose all magical properties and become inert if the wearer is slain and brought back to life. It is possible to remove the Scarab Brooch of the wearer (this takes a full round action), to prevent him from coming back to life. It is possible to put as many as three Preserved Essence Pearls in a Scarab Brooch. Each time the wearer dies, only one pearl will become inert. If the Preserved Essence Pearl is placed in a Scarab Brooch which contains an Amplification Pearl, then the wearer will return to life with 100% of his full Hit Points. This pearl only works on wearers that are undead. A person observing an undead returning to life because of this pearl can make a DC 25 Knowledge (Arcana) check to determine that the undead returned to life because of the Scarab Brooch.
Caster Level: 7th
Requirements: Craft Wondrous Item, Animate Dead
Price: 30.000 gp.

Undead Horde Pearl (Dark grey Pearl)
The Undead Horde Pearl increases the amount of undead that the wearer of the Scarab Brooch can command. Each pearl increases the amount of undead that the wearer can command by 2 HD per caster level. There is no upper limit to the amount of extra HD that the wearer can command through the use of Undead Horde Pearls. If the Undead Horde Pearl is worn in a Scarab Brooch which contains an Amplification Pearl, then the bonus increases to +4 HD per caster level.
Caster Level: 7th
Requirements: Craft Wondrous Item, Animate Dead
Price: 9.000 gp.

Artifacts

Master’s Scarab Brooch (Minor Artifact)
The Master’s Scarab Brooch is a sacred object to the Zahl-Ganib, worn by their master Joul-Zteram. The brooch resembles a large, golden scarab with nine, large pearls imbedded in it. The brooch is similar to the Scarab Brooch of Zahl-Fareem in most respects, with a few differences.
First of all, the brooch is the master of all other Scarab Brooches. The one wearing the Master’s Scarab Brooch can disable the powers of all other scarab brooches in existence. That means that if someone steals a Scarab Brooch of Zahl-Fareem, then the person wearing the Master’s Scarab Brooch can choose to turn of that brooch so none of its magic properties will work. The people wearing a Scarab Brooch of Zahl-Fareem are magically connected to the person wearing the Master’s Scarab Brooch, which means that they can communicate mentally to the wearer of the Master’s Scarab Brooch and they can use their brooch to teleport to Joul-Zteram or whoever wears the Master’s Scarab Brooch.
The Master’s Scarab Brooch has nine sockets in which the pearls described above can be placed. Joul-Zteram has placed the following pearls in his Master’s Scarab Brooch: One Amplification Pearl, one Dark Gemstone Pearl, one Devouring Pearl, three Necromantic Enhancement Pearls, two Preserved Essence Pearls and one Undead Horde Pearl.
The person wearing the Master’s Scarab Brooch receives a +6 Unholy bonus to any skills with Intelligence as key ability modifier.
The person wearing the Master’s Scarab Brooch also receives an additional 2 Hit Points per HD. This effect is permanent for as long as the brooch is worn, but the extra Hit Points will go away immediately if the brooch is removed.
Aura: Strong Necromancy
Caster Level: 35th

Master’s Tome of Necromancy (Minor Artifact)
The Master’s Tome of Necromancy is a heavy book with a cover made of granite plates. The book is a feet thick and has a height and width of two feet. The book has the name Joul-Zteram written on the cover in silver letters. The book contains every Necromancy spell in existence, including all of the spells of the Zahl-Ganib. Anyone using the Master’s Tome of Necromancy to memorise spells from may memorise an additional Necromancy spell of each spell level from 0 to 9th level. This only affects Wizards who are Necromancy specialists. To a normal Wizard, the artifact only acts as a regular spell-book.
Aura: Strong Necromancy
Caster Level: 30th
Weight: 40 lb.
 

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those are very cool items :)
i was wondering though, these are very expencive ones as well. wont they have a few unique relativly cheap items that almost everyone has? maybe not even magical ones but special cloths/weapons/jewlery ect...
Z
 

I did contemplate some minor items, the list isn't really complete yet, so I will try to come up with a few more items. Also need to do an artifact or two more for Joul-Zteram, since I am going to do him as a NPC at some point. But so far the items have been made to fit casters of levels 10 and above, mainly because each Zahl-Ganib is of that level.
 


Thanks LO. I have a few alterations to do on them though, got some feedback on RoE about them (always post my stuff both on RoE and Enworld, feedback is usually quite different), so as with all the stuff there's bound to be some fresher editions imbound.
 

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