MichaelSomething
Legend
Thanks to DM empowerment, you can have as much (or as little) science fiction you want in your campaign. Everyone's a winner!
Indeed you can.Thanks to DM empowerment, you can have as much (or as little) science fiction you want in your campaign. Everyone's a winner!
A variant is wanting relatively low powered magic that alters the setting in a measured way, mostly to justify that idealized pastoral / Hollywood vision and avoid a "dung ages" version of a pseudo-medieval setting (or a pseudo-pre-modern setting more generally). An extreme case would be RuneQuest (at least the older editions) with extremely common low-powered magic. (If you wanted, you could play it as "every child over six knows Healing-2")The urge for low magic that doesn't meaningfully disrupt the pseudo-medieval setting is a mix of two things, IMO. One is Tolkien and his idealized pastoral gentry, and the other is the Hollywood mishmash of Arthurian epics and its near cousins of Robin Hood and Ivanhoe and the rest. If you want your D&D to be close to those, you want magic to be non-intrusive and minimally employed.
Brackett is kind of a jump to the side, being a pillar of the Planetary Romance genre. Planetary Romance being the most direct descendent of works like John Carter of Mars and Flash Gordan, where you're using tropes and characters that got popularized by the mainline fantasy genre, but it's all painted to be aliens and advanced science with the excuse that it's a different world.Yes if you read the awesome early works of Leigh Brackett and understand that her stories were among the foundational "Appendix N" inspirations for Gary Gygax then suddenly hidden spaceships and psionics make perfect sense for D&D. Many of her stories seemingly start out like a typical Tarzan or Conan yarn until it is revealed that the main characters are actually on Mars or Venus and then come across lizardmen, nymph-like beings, or even androids that almost always have some funky telekinetic or mind-reading ability that the non-psionic heroes have to overcome.
I joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:I ran the 13th level of Undermountain: Trobriands Graveyard as a Mad Max: Furry Road adventure complete with motorcycles, post-apocalyptic rat rods, and mechanical purple worms.
I have to admit, it was such a blast that I ran it twice.
Awesome, so how do you handle car chases? and car builds for that matterI joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:
-A Paladin of the Jedi Order.
-A Goliath Barbarian/meth cook.
-A snakehandling con artist Cleric.
-A Sasquatch Druid.
Needs an Orc bard with a amplifier backpack and guitarI joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:
-A Paladin of the Jedi Order.
-A Goliath Barbarian/meth cook.
-A snakehandling con artist Cleric.
-A Sasquatch Druid.
Check out Wyatt Trull's companion to Trobriand's Graveyard.I joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:
-A Paladin of the Jedi Order.
-A Goliath Barbarian/meth cook.
-A snakehandling con artist Cleric.
-A Sasquatch Druid.