On my World of Eska, the dwarves were driven from their Great Halls by the drow during the Kinslayer Wars.
Now forced to live on the surface, the clans have lost their ancient connection to the earth. This has left them a bit crazy, and most of them have some sort of twitch, stutter, or other other tick. Barbarian is a favored class.
I had found this picture, and loved it for dwarves.
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So the clans wander the surface, mounted on axebeaks. Those aren't actually bolas they are swinging, they are grenkarat.
These “poison stones” are a lump of burning charcoal, treated with foul chemicals that are carried in censers around the neck or swung around in battle. They give off a sickly green smoke that puts down as many foes as dwarven axe and hammer. The dwarves are also affected by the smoke, but with their high Constitution, Advantage on poison saves, and resistance to poison damage, they are rarely harmed by them.
Grenkarat. Anyone within 5 feet of a grenkarat is surrounded by smoke. The creature must succeed on a DC 12 Constitution saving throw or take 1d12 poison damage.
Like, Follow, Share, Support! The dwarves of Eska came a bit easier to me. I felt like the elves were a bit of a roadblock, being as they are a “keystone” on Eska. The dwarves also ha…
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