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Making a Character in Every Edition of D&D, Part One: 1974

It also means that if you play any of the old school editions of D&D by the book, encumbrance becomes a massive issue. For example if you were carrying between 70 and 105 pounds of gear you were limited to a 6" move. That's only 700-1050 coins. Plate armour, a sword and a shield plus other misc adventuring crap would already put you at around 900 coins. That means that without a strength bonus you can only carry an additional 100 or so coins before your movement being limited to 3".

And lo, the bag of holding was created.
 

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Good third video.

[MENTION=1300]mattcolville[/MENTION]: I'm surprised you didn't highlight -- perhaps you missed it -- the mechanic for modifying ability scores. Duncan's Strength could have been increased by sacrificing INT on a 2-for-1 basis. The Morgan Ironwolf character example in the rulebook demonstrates this.

There's also encumberance, not that most groups didn't just ignore it.
 

Wow, yeah that was a huge oversight.

This is the second version of this video I did, I wasn't happy with the first one, but as if often the case when you scrap something and do it again, you lose good stuff from the first version and that's what happened here.

Ah well, I'll see if I can fit it in, in the next video. Probably I can.
 

Into the Woods

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