Asmor
First Post
Harr said:True... if you put a gun to my head I'd probably end up saying 15% is a better number, but I'm gonna try it with 10% just because I can chop off the final digit of the normal XP and automagically end up with 10% rounded down, no math: 475 XP + 10% = 475 + 47 = 522 XP (ok maybe a little math).
A simple trick for finding 15% (useful, for example, when leaving a tip when the service was satisfactory but not exemplary) is to take 10% like that, then add half again as much.
So 475 + 47 + 24 = 546.
An even simpler trick is using a calculator.

475 * 1.15 = 546.25
I think a calculator's pretty much a necessity when it comes to handing out an experience, and I'm a math major. Just because I can do the work on paper or in my head doesn't mean that's the best use of my time or concentration!
djdaidouji: A simple way to remedy that might be to just give out less experience. Lots of people prefer slower games anyways and give out some fraction of the normal experience points. If you wanted to keep it close to normal experience gain, just start them off at 90% instead of 100%.
Encounter 1: 90% exp
Encounter 2: 100% exp
Encounter 3: 110% exp
That way as long as they go 3 encounters on average, they're working out to the same amount of exp.