burntgerbil
Explorer
What you described just now sounds much more like a ranger or rogue in this setting - clearly a striker, not a defender. Any character can charge into any fray or bull rush - but some characters have encounter or even at will powers (rogue & ranger) that gives you more mobility.
We have found that for friends with their first experience with 4e, we tell them to play a stereotype character - see where the strengths lie and roll with it.
Every character has a single chance to attack - that attack usually has some other rider effect on it - as you are probably already aware of. Combat gets really boring if you hit 33% of the time. Whatever class you decide to make, I would not have their primary attack stat lower than a 16 - I played a character to lvl 5 like that and it was very boring. Good characters die in 4e. More than I have seen in 2nd or 3rd.
You certainly could play an elf fighter - as wisdom is a secondary bonus for some fighter powers, I think. My character in our new campaign acts along the same strategy you mention and hits most frequently and deals a good portion of damage - as a halfling rogue.
Whew - I think I am rambling, so let me wrap it up :
Play whatever you want in 4e, but I would say to be most effective and to make combat a little more enjoyable, play to what your race and class are best suited for.
EDIT : yeah, the elven accuracy works on any attack, be it cleave or magic missle.
We have found that for friends with their first experience with 4e, we tell them to play a stereotype character - see where the strengths lie and roll with it.
Every character has a single chance to attack - that attack usually has some other rider effect on it - as you are probably already aware of. Combat gets really boring if you hit 33% of the time. Whatever class you decide to make, I would not have their primary attack stat lower than a 16 - I played a character to lvl 5 like that and it was very boring. Good characters die in 4e. More than I have seen in 2nd or 3rd.
You certainly could play an elf fighter - as wisdom is a secondary bonus for some fighter powers, I think. My character in our new campaign acts along the same strategy you mention and hits most frequently and deals a good portion of damage - as a halfling rogue.
Whew - I think I am rambling, so let me wrap it up :
Play whatever you want in 4e, but I would say to be most effective and to make combat a little more enjoyable, play to what your race and class are best suited for.
EDIT : yeah, the elven accuracy works on any attack, be it cleave or magic missle.
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