SHARK IN THE WATER - ROUND 3
Karastro floats, senseless, in the river, and does not regain consciousness. Lucky Edlin, indeed fortunate that the shark went after Coldan instead, is able to dog paddle over to where the warlock floats. He clumsily wraps one arm around Karastro's chest from behind, and manages to pull his head up above the surface of the water. He can only hope that it is not too late to save his companion's life.
Meanwhile, under the river's surface, Coldan and the jigsaw shark engage in a bitter struggle to gain the upper hand. The shark's rows of serrated teeth again fail to penetrate the knight's gruesome armor, but Coldan likewise cannot score a damaging blow, as his spiked gauntlet fails to breach the animal's tough skin.
[sblock=Combat Crunch]Karastro's stability roll succeeds, no condition change.
The shark makes a bite attack on Coldan, but misses.
Edlin makes a successful Swim check, managing to get Karastro's head above water.
Coldan fails his Swim check, and cannot surface. He attacks the shark, missing with spiked gauntlet.[/sblock]
Initiative Round 4
22: Karastro (-1/6 hp, Dying, No Strikes)
11: Shark (-5 hp)
11: Edlin
6: Coldan
OOC: Edlin will need to make continued Swim checks to hold Karastro's head above water and/or try to get to the shore. Coldan has 24 rounds of breath left to him as he struggles with the shark. Meanwhile, Orman (at least...not sure yet about Gadeann and Girri) will arrive on the scene in another round or two.