SHARK IN THE WATER - ROUND 4
Edlin and Karastro continue to flounder in the water, the warlock seemingly not breathing...much to the gambler's chagrin. Struggling furiously, exhaustion begins to set in as Edlin's legs tire, and he inexorably sinks beneath the surface of the river, drawn down by the other man's weight.
Mere feet away, the battle for survival between man and beast takes a turn for the worse, as the shark finds a seam in Coldan's plate armor. Vicious serrated teeth draw blood from the grim knight's exposed flesh, sawing into tendon and muscle.
Spurred on by pain and desperation, Coldan gives a powerful thrust with his legs and somehow, miraculously, manages to propel himself forward in the water in spite of his heavy armor. Using the momentum of the kick, he launches himself at the shark, wrapping the animal in a spiky embrace. The shark thrashes and bucks wildly, but somehow Coldan holds on. The numerous wicked spikes adorning his Order of the Nail mail dig into the shark's flesh, spilling more blood into the water.
Hearing their companions' cries for help, Gadeann, Orman, and Girri rush forth from Lamm's lair, back out onto the wooden walkway. From there, they arrive just in time to spot Edlin and Karastro slipping beneath the surface of the water. Not far from the pair, the water churns and froths like a boiling, bloody cauldron as Coldan and the shark thrash about.
[sblock=Combat Crunch]
Karastro succeeds at his stability check roll, still has no strikes against him.
The shark hits Coldan with a bite, dealing 6 damage.
Edlin fails his Swim check badly, and slips beneath the surface of the water.
Coldan makes a Swim check, then succeeds at a melee touch attack and wins the opposed grapple check to grapple the shark. His spikes deal 7 damage to the shark.
Gadeann, Girri, and Orman all enter the combat, at the initiative counts detailed below.[/sblock]
Initiative Round 5
22: Karastro (-1/6 hp, Dying, No Strikes)
21: Orman (9/12 hp)
14: Girri
11: Shark (-12 hp)
11: Edlin
9: Gadeann
6: Coldan (8/14 hp)
Conditions: Gadeann and Orman still have their respective Harrow bonuses in play. Coldan is grappling the shark.
ooc: I took some liberties with moving Gadeann, Girri and Orman just so they could get out there and do something to help. Edlin and Karastro have gone under the surface now, so they'll need some help. Actions for round 5?