Mark Chance
Boingy! Boingy!
The Mana Dice Pool
This system replaces normal spell preparation and spells per day for all spellcasting classes. It (in theory) increases spellcaster flexibility but at the expense of putting up with a measure of uncertainty about casting success.
Mana Dice Pool
A caster's mana dice pool equals 1d6 per caster level. If he has more than once spellcasting class, he uses the class with the higher caster level. He does not have one mana dice pool per spellcasting class.
Mana Total to Cast a Spell
The mana total rolled on mana dice required to successfully cast a spell equals the spell level x4. Thus, a first-level spell requires a mana total of 4 to cast.
Maximum Spell Level
A caster cannot cast a spell whose level is higher than one-half his caster level (drop fractions, but minimum 1st-level spells possible for a caster).
The Procedure
The character chooses which spell he wants to cast, making his selection from any spell on his class list, subject to maximum spell level limit. He then chooses how many of his mana dice to expend in the spellcasting effort. He rolls the selected number of dice. If the total of the dice equals or exceeds the mana total needed to cast the spell, the character successfully casts the spell. Otherwise, he doesn't, and his mana dice pool is reduced by the number of dice he used.
Regaining Mana Dice
Each round the character uses a standard action to refocus his energies, his mana dice pool regains 1d6 (up to his normal maximum d6). A character can regain 2d6 to his mana dice pool as a full-round action.
Metamagic Feats
Metamagic feats increase a spell's effective level; therefore, they increase the mana total needed to cast the spell as well as minimum caster level requirement. Metamagic feats do not need to be applied to a spell in advance since the character doesn't prepare his spells.
Specialist Wizards
A specialist wizard cannot cast spells from a forbidden school. He gains a +3 bonus on his mana dice total when casting a spell from his specialty school, thus increasing the odds of success. Yes, this means a specialist wizard can always successfully cast a 1st-level spell from his specialty school (but he still must expend 1d6 from his mana pool to do so).
Domain Spells
A cleric gains a +3 bonus to his mana dice total when casting a spell from one of his domains, thus increasing the odds of success. Yes, this means a cleric can always successfully cast a 1st-level domain spell (but he must still expend 1d6 from his mana pool to do so).
0-Level Spells
A character gains the ability to cast six 0-level spells per mana die he expends from his mana dice pool. He regains 1d6 to his mana dice pool for every six 0-level spells he casts. Mana dice expended for 0-level spells cannot be regained by using a standard action or a full-round action as described above.
This system replaces normal spell preparation and spells per day for all spellcasting classes. It (in theory) increases spellcaster flexibility but at the expense of putting up with a measure of uncertainty about casting success.
Mana Dice Pool
A caster's mana dice pool equals 1d6 per caster level. If he has more than once spellcasting class, he uses the class with the higher caster level. He does not have one mana dice pool per spellcasting class.
Mana Total to Cast a Spell
The mana total rolled on mana dice required to successfully cast a spell equals the spell level x4. Thus, a first-level spell requires a mana total of 4 to cast.
Maximum Spell Level
A caster cannot cast a spell whose level is higher than one-half his caster level (drop fractions, but minimum 1st-level spells possible for a caster).
The Procedure
The character chooses which spell he wants to cast, making his selection from any spell on his class list, subject to maximum spell level limit. He then chooses how many of his mana dice to expend in the spellcasting effort. He rolls the selected number of dice. If the total of the dice equals or exceeds the mana total needed to cast the spell, the character successfully casts the spell. Otherwise, he doesn't, and his mana dice pool is reduced by the number of dice he used.
Regaining Mana Dice
Each round the character uses a standard action to refocus his energies, his mana dice pool regains 1d6 (up to his normal maximum d6). A character can regain 2d6 to his mana dice pool as a full-round action.
Metamagic Feats
Metamagic feats increase a spell's effective level; therefore, they increase the mana total needed to cast the spell as well as minimum caster level requirement. Metamagic feats do not need to be applied to a spell in advance since the character doesn't prepare his spells.
Specialist Wizards
A specialist wizard cannot cast spells from a forbidden school. He gains a +3 bonus on his mana dice total when casting a spell from his specialty school, thus increasing the odds of success. Yes, this means a specialist wizard can always successfully cast a 1st-level spell from his specialty school (but he still must expend 1d6 from his mana pool to do so).
Domain Spells
A cleric gains a +3 bonus to his mana dice total when casting a spell from one of his domains, thus increasing the odds of success. Yes, this means a cleric can always successfully cast a 1st-level domain spell (but he must still expend 1d6 from his mana pool to do so).
0-Level Spells
A character gains the ability to cast six 0-level spells per mana die he expends from his mana dice pool. He regains 1d6 to his mana dice pool for every six 0-level spells he casts. Mana dice expended for 0-level spells cannot be regained by using a standard action or a full-round action as described above.
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