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Manifest Destiny -- Weird 1840s DnD3e Idea. (FULL!)


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Well 'ere 'e goes...

Nicholas Ambrose Carlyle IV, Male Human Rogue 3 Fighter 1; CR 4; Medium-size humanoid; HD (3d6)+(1d10)-4; HP 18; Init +3 (+3 Dex); Spd 30ft; AC 17 (flatfooted 17, touch 14); Atk: +8 Melee (1d6+2 18-20/x2, +1 Rapier) or +6 Ranged; SA Bonus Feats; Evasion (Ex), Sneak Attack +2d6, Uncanny Dodge (Dex bonus to AC); Vision: Normal; AL CG; SV Fort +2, Ref +6, Will +1; Str 13 Dex 16 Con 9 Int 14 Wis 10 Cha 15.

Skills: Appraise +9, Balance +7, Bluff +9, Climb +1, Diplomacy +13, Forgery +5, Gather Information +7, Intimidate +8, Jump +4, Perform (Piano) +5, Pick Pocket +7, Ride +7, Search +4, Sense Motive +7, Spot +2, Tumble +9.

Feats: Dodge, Mobility, Weapon Finesse (Rapier), Weapon Focus (Rapier)
Languages: English, Spanish, Chinese.

Spells Per Day: N/A

Possessions: +1 Rapier, Family Signet Ring (+1 Ring of Protection), Greatcoat (Studded Leather), (4) Vials of "Nurse McCreedy's Surgical Tonic"*, (3) Packs "Splendid Eagle Brand" Playing Cards*, Doctor-style Bag, Hip Flask, Aristocratic Clothing, $170 (gp).

XP: 6100

*Nurse McCreedy's Surgical Tonic: As Potion of Cure Light Wounds with the added benefit of being 150 proof. ;)

*Splendid Eagle Brand Playing Cards: These are sealed packs of playing cards. When the pack is freshly opened they grant the opener the benefits of the spell Eagles Splendor (For the purpose of bluffing etc in card gambling).

Background:

Nicholas Ambrose Carlyle IV was born into the aristocratic Carlyle family of Savannah, GA, whose glory and wealth was dwindling. From an early age he was groomed for military service in the family tradition, but after a year away at the Academy, an extreme bout of illness left him unable to continue his training. Returning home from school, he found that he was no longer the golden child of his father, who saw his infirm son as a mark on the honor of the family. Nicholas turned toward dissolution, finding that drinking assuaged the wracking cough that lingered from his illness, and began spending most of his time and money in gambling dens and brothels. Eventually, after one too many creditors and paternity claims followed him home, his family disinherited him. He left, taking with him his grandfather's sword, a valuable family heirloom, and a small patrimony.

Nick now makes his way by his wits, gambling and conniving his way from one town to the next. His luck has run poor lately, and his cash is running thin. He is certain that his luck is about to change, though, and believes he can turn his remaining cash into a fortune.

Description:

Nick is tall and slender, with pale freckled skin and lank, longish red hair. The clothes he wears under his greatcoat belie his aristocratic upbringing, but a closer look shows them to be well worn, and a bit tatty. He speaks with a slow languid drawl and an appealing smirk, his innate charm only interrupted by an occasional coughing bout from his lingering childhood illness.


Thar' 'tis! Let me know of any probs you see. My brain is still somewhere between 3.0 and 3.5, so who knows what I might have cocked up. Also Let me know if the magic items are ok, or if his background clashes etc.

Cheers,
Morrolan
 
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dave_o said:
I love it, dude. And good call on the GP. A gold piece pretty much equals a dollar in this game, just to keep it quick and dirty. :D

Thanks, always good to please the omnipotent one!:D

Any chance you're gonna write this up ala the All-Favors Merc co.? Love the movie script style write-ups!

Cheers,
morrolan
 

Room for one more? You seem to have a fair number of players already, so I'll understand if the answer is no, but it looks like a very fun concept for a game :)
 

morrolan said:
Thanks, always good to please the omnipotent one!:D

Any chance you're gonna write this up ala the All-Favors Merc co.? Love the movie script style write-ups!

Cheers,
morrolan

Actually, I was planning on doing that later, well into the game as sort of anthology. For now, I'm hoping the posts will be film-caliber enough. :D

But, it'll be nice to go back and write it up like a screenplay.

Jarval said:
Room for one more? You seem to have a fair number of players already, so I'll understand if the answer is no, but it looks like a very fun concept for a game :)

Go ahead and write something up and post it, I'll probably be picking the cream of the crop, or just managing and hell of a lot of players. :D
 


Santiago

Santiago Del La Rosa - Male Human Paladin (Christian) 4; CR 4; Medium-size humanoid; HD 4d10; HP 24; Init +0; Spd 30ft; AC 17 (touch 17, flat-footed 12); Atk +7 Melee (1D6+3, 18-20/x2) or +4 Ranged; SA Paladin Abilities; Aura of Courage, Detect Evil, Smite 1/day, Divine Grace, Lay on hands, Aura of Good, Divine Health, Turn Undead as 1st level cleric, Spells; SQ +1 Feat, +1skill point per level; AL LG; SV Fort +7, Ref +4, Will +6; Str 16 Dex 11 Con 11 Int 12 Wis 14 Cha 16.

Skills: Ride +7, Diplomacy +12, Sense Motive +8, Knowledge Religion +5, and Survival +5.

Feats: Weapon Focus (Saber*), Negotiator, and Mounted Combat

*Using Rapier stats for Saber.

Languages: English, Spanish, Chinese.

Spells Per Day: 1 1st level Paladin (Typically: Bless Weapon)

Possessions: Forthcoming.

XP: 6,000.

Bio and equipment coming
 
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