6E Theory Market Pressure 6e

Musings about what 6E would be like, hypothetically.

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I get it. Likewise, the overwhelming number of younger 5e players right now would never want to play 1e. Different generations...
I'd rather my wife invited all my exes to my post-colonoscopy recovery than play 1st edition AD&D again.

Focus on the character and the cool/weird backstories they have. I say this because in my observation of the kids I see playing (of which my 10 year old and his friends are some), they aren't really focused on the combat part that was so critical when I was a kid in the early days playing. They care much more about taming that monster and having it as a pet than they do killing it. Therefore...
I have to say it can be quite a delight to play D&D, and most other RPGs for that matter, with novice players. While they might not really understand the game or the rules, they very often look at the game with a different perspective and are willing to try new things.

Pushing the game into digital first, would be an error. I was out of town, and went into one of my typical large book stores, and I was stunned at the number of older teens/young 20s there. They are not buying e-books, and they are FILLING the Fantasy and Sci-Fi section. I couldnt get down some of the rows!
That seems clearly the direction WotC is headed in. I know at my table, all of us at least in our 40s, only two of us do things the old fashioned way while four are using D&D Beyond.
 



5. The same may occur with races/ancestory/species. They may have more interchangeability and thus make a return for the "half" races simply by combining the different traits of two different races. This will have the return of the classic half-elf...if one wants it, but also allow more mobility in race selection (each race has two features, you can choose one feature from different races instead which means you could have a half gnome/half Orc type racial background).
I think this is the best version of bringing this back I've heard/read. My wife doesn't play D&D, but tolerates me talking about it and when she heard that the half-whatever is always (almost always?) half-human/half-something she was non-plussed. "Why," she asked, "can't it be a half-dwarf/half-orc birthed from some Romeo/Juliet pairing?" and so on. So I would hope they would investigate doing something like this.
 

The others are right that this is definitely an over-done topic. I know I've contributed and (maybe?) even started one? (I can't remember). But here's my suggestions:
  • steal luck from Tales of the Valiant - I like it much better than inspiration
  • steal feat-based class customization and/or archetypes from Pathfinder 2e - lets everyone build exactly the character they want without the annoyance of multiclassing
  • steal mana points from Nimble v2 (and many other TTRPGs) - as a former jRPG player (who has the time anymore?) I like this system way more than circles
  • although I love me a good, encyclopedic bestiary (I own all the Kobold Press ones, both D&D 5e ones, and both Pathfinder 2e ones), simplify the stat blocks to make them easier/faster to run (a la nimble)
  • maybe for those theatre of the mind battles where you don't have a map down - steal and formalize the Daggerheart rules of near, far, and super far (or whatever they call it) for determining if you can hit
  • steal from w/e systems - getting rid of everyone having attack of opportunity. Leads to fish-slapping fights and makes it harder to have dynamic battles
Is this still D&D? In my opinion if it still has Beholders and Chromatic and Metallic dragons - sure! What's the point of a new edition if you're not going to shake it up? Maybe because I come from the software world where with semantic versioning if you're changing the big number you're allowed to break the APIs.
 

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