Apropos of nothing in particular:
Well, this nothing is certainly something.Apropos of nothing in particular:
It certainly is, it just doesn't pertain to anything in particular! I just woke up at 3:30am unable to sleep until I fleshed out a bunch of combat maneuvers... Speaking of. Have some more!Well, this nothing is certainly something.
Fighting and healing with surgical precision. The work of a combat medic.It certainly is, it just doesn't pertain to anything in particular! I just woke up at 3:30am unable to sleep until I fleshed out a bunch of combat maneuvers... Speaking of. Have some more!
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Apropos of nothing in particular:
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these are great. i do have a few comments, though (assuming, of course, these have already gone through proofreading and such, which...maybe they haven't).It certainly is, it just doesn't pertain to anything in particular! I just woke up at 3:30am unable to sleep until I fleshed out a bunch of combat maneuvers... Speaking of. Have some more!
View attachment 373686
This hasn't gone to any kind of proofreading or editing pass. Not even my own editing pass. This is me at 3am taking my Dev Notes and first-pass shaping them into something workable.these are great. i do have a few comments, though (assuming, of course, these have already gone through proofreading and such, which...maybe they haven't).
1. strike fear doesn't specify how long the rattled condition lasts. is it one round? one minute? do they get a save at the end of each turn? what kind of save?
2. ricochet should be renamed, since there's already a biting zephyr maneuver with that name.
3. blooddraw and kidney strike are a bit confusingly written in terms of how many attacks they're supposed to let you make. is it only one attack, or a full attack action?