Martial Arts in d20

As a side note, a medium-sized firearm has Hardness 5 and 7 hit points. I do at least 13 points damage on a hit. Taking Sunder makes it very easy for me to successfully strike the weapon, without even taking an attack of opportunity, and I also do double damage to anything I strike (see Sunder description).

Knocking the gun from your hands, or just whacking the gun, or doing that Jet Li "tear the gun in half as I run by you" move, is an extremely viable option. How many of these too-powerful guns did you have on you? :D

-Tacky
 

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Just a little note that seems to have been overlooked.
In the game I'm running, we have a Fast Hero going the Martial Artist route. Not just the AC, but the whole fighting style. Being a Fast Hero, she couldn't take CMA right away...instead, she took a feat that all Martial Artists should have. Brawl. Changes your unarmed damage to 1d6+Str instead of d3. VERY good and helps with the damage aspect.
 

Armed-Guard --

Not a bad point, but according to the official ruling, the 1d6 damage only applies when doing unarmed damage. It doesn't apply to lethal damage. For that, you still do 1d3.

It's unclear as to whether the competence bonus to attacks continues to apply when doing lethal attacks.

-Tacky
 

Ok, umm, first jet li didn't break the dang gun he essentially disassembled it. You do the same thing when you clean the gun, he just did it with someone else holding the gun. He didn't do some chi strike to it.

Elusive target? Umm, how is that relevant with your orgre example? I agree unbalancing strike is nice, very nice, but I don't get the elusive part of the equation. It wouldn't help him versus the ogre.

I haven't ramped up characters to 20th level and see where they are, I just don't do that sorta thing as I haven't every played nor dm'ed a character at those levels. I'd rather see how 5th -12th level characters look as that is when I get most of my playing on.

Streetfighting...ok here's a feat I don't get. "brutal and effective fighting tactics of the streets and back alleys". You need brawl as a feat to get it first of all so the 1d4 I've got to assume is non-lethal since brawling is non-lethal. How is that brutal? Brutal implies lethality to me. So then if you get it with CMA you can only use it when having non-lethal attacks.

As for my other estimations, well I don't want an 18 pts strength martial artist, not to mention the abysmal other scores he/she'll have with an 18 in one score, but I guess your playing md20 with really high point buys.

My gem of my annoyance is that Brawl gives you a +1 to hit and more damage than a trained martial artist. There, right there, a brawler doing more damage. I don't think that is right. It's non-lethal though!...ok get some brass knuckles, tadah. Now he's rockin' a martial artists butt.

Yes martial artists have a lot of neat feats, quite a lot in fact and I think there are good, but it still remains deeply entrenched in my mind that a brawler shouldn't do more damage that a trained martial artist. And your 20th level martial artist doesn't have anything I see to make him better than a guy who went 6 strong, 4 tough, 10 soldier

he'd have 1d8 from improved brawl (through on some cheap brass knuckles)
1d4 streetfighting
+3 adv. melee smash
+4 soldier greater spec
+5 strength (might as well make him 18, adv to 20 like yours)


Tellerve
 

Tellerve said:
Ok, umm, first jet li didn't break the dang gun he essentially disassembled it. You do the same thing when you clean the gun, he just did it with someone else holding the gun. He didn't do some chi strike to it.

I was adding flavor text. I'll write slowly: For a Hero who can do damage, breaking a gun is not terribly difficult. It's a tradeoff. Guns will always be more effective, but are vulnerable to being disarmed or broken.

Incidently, I was thinking of the scene in Lethal Weapon 4 when he rips the top off of someone's gun. Jet Li's been in enough movies that I haven't seen that it's possible he does something else in another movie and you're thinking of that.

Elusive target? Umm, how is that relevant with your orgre example?

I probably edited it and cut away something important. I was thinking in terms of the martial artist fighting an ogre while an enemy shooter took shots at him. The ogre was unbalanced, and the shooter was penalized by Elusive target. I was showing that the character was going to be tough to hit in melee combat OR by a shooter.

I haven't ramped up characters to 20th level and see where they are, I just don't do that sorta thing as I haven't every played nor dm'ed a character at those levels.

I'm less than entirely sure how you see "I didn't test out any of the rules, I just read stuff and made untested assumptions" as a valid counterargument.

You didn't say "At some levels." You just said that martial artists sucked in general. Soooo... I used a character I generated awhile back to show that you were wrong. You're now arguing that my character doesn't count. It seems more and more as though you've only given the rules a passing glance and haven't actually tried to put a character together -- yet you feel completely justified in "fixing" the martial arts feats.

Then, when your players complain that martial artists have it too good in your world, you'll make guns more powerful, too in order to "fix" them as well.

Streetfighting...ok here's a feat I don't get. "brutal and effective fighting tactics of the streets and back alleys". You need brawl as a feat to get it first of all so the 1d4 I've got to assume is non-lethal since brawling is non-lethal. How is that brutal? Brutal implies lethality to me. So then if you get it with CMA you can only use it when having non-lethal attacks.

It's listed as being applied for an unarmed OR LIGHT WEAPON attack. It adds whatever kind of damage you're already doing. Nothing in there says it has to be nonlethal damage. You could use Streetfighting with an unarmed attack or with a cleaver. Ergo, Streetfighting stacks perfectly well with unarmed lethal attacks.

As for my other estimations, well I don't want an 18 pts strength martial artist, not to mention the abysmal other scores he/she'll have with an 18 in one score, but I guess your playing md20 with really high point buys.

You guess incorrectly. He had LOUSY scores beyond his Strength. I don't recall what I used for point buy. It was either 25 or 28, which was high, but not as high as I've seen floated around here. I gave him an 18 Strength, good enough Dex to get Dodge, and whatever was left went into Con.

So yes, this was a guy whose LIFE was melee combat. He doesn't have a ton of other abilities. Welcome to d20 Modern -- you can be good at a few things, decent at many things, or excellent at one thing. You said that martial arts was lame, so I showed you that if you focused on it, it could be powerful.

Your counterargument, I'm going to guess, is that you don't want characters who have nothing beyond melee combat in their lives. Really, what you want is to be as powerful as a focused character without actually being focused on anything. And I'm sorry to tell you that that isn't going to happen. Really, this is a great argument for you. If I show you a focused character, you can agree that he's good but declare that you wanted someone more well-rounded, and if I show you an ordinary guy with a few martial arts feats, you can declare that you wanted something more powerful. We did that forty or fifty posts back in this thread.

ok get some brass knuckles, tadah. Now he's rockin' a martial artists butt.

Brass Knuckles don't stack with Brawl. Read the FAQ. You can't use Brass Knuckles and Brawl together to do 1d8 lethal damage. You'd either be doing 1d3 lethal damage, or 1d8 nonlethal.

And your 20th level martial artist doesn't have anything I see to make him better than a guy who went 6 strong, 4 tough, 10 soldier

he'd have 1d8 from improved brawl (through on some cheap brass knuckles)
1d4 streetfighting
+3 adv. melee smash
+4 soldier greater spec
+5 strength (might as well make him 18, adv to 20 like yours)

So, let's see.

Can't add level to damage on a charge attack from Flying Kick.

Have to pick different bonus feats, since you'll be getting Tough and Strong levels instead of Martial Artist levels. That sounds small, but it was a fair amount of work to get all the feats I wanted, when I qualified for them, choosing from the bonus feats available. Since you didn't deign to select feats for yourself, I'm assuming that you were gonna go with the same feats I had -- which you couldn't do with a Tough hero.

Don't get Iron Fist.

I assume you now understand that your guy wouldn't be doing 1d8 lethal damage with the brass knuckles, so really, that shafts your melee character right there. Yes, it's in the FAQ. Yes, really. Trust me. The argument has been hashed out here and on the Wizards boards, and official sources gave official responses.

AC lower, since you don't have that Fast level or Martial Artist levels.

On the other hand, your guy would probably have more hit points, and you could get something nice from those Tough talents. Not a horrible character by any stretch, but not the best at melee combat.

-Tacky
 

takyris said:


Brass Knuckles don't stack with Brawl. Read the FAQ. You can't use Brass Knuckles and Brawl together to do 1d8 lethal damage. You'd either be doing 1d3 lethal damage, or 1d8 nonlethal.

Slight change - new response in the FAQ from Charles. They do stack with Brawl, however as nonlethal damage. So it's 1d8+1 nonlethal if used with improved brawl.
 


An NPC I have been working on, that demonstrates the power of Brawl. Yes, he did start with an 18 Str, using the 25 point-buy rules. He is meant for one thing, and has a low defense score (not shown yet here, I think it is a 14 without armor).

After winning the Bronze medal in boxing in the olympics, this brawling character was recruited by Department 7 to secretly combat enemies of the state, foreign and domestic.

Brawler: Strong 6, Soldier 2
Str 20 (2 increases), Dex 10, Con 13, Int 10, Wis 8, Chr 8.
Occupation: Athlete (Feat: Brawl; Skills: Climb, Jump, Tumble; Wealth: +1)
Skills: Knowledge Tactics 3, Climb 11, Jump 11, Tumble 10
Level 1: Brawl (occupation), Simple Weapon Proficiency, Power Attack, Personal Firearms Proficiency, Melee Smash
Level 2: Streetfighting
Level 3: Improved Brawl, Improved Melee Smash
Level 4: Knockout Punch, +1 Strength
Level 5: Advanced Melee Smash
Level 6: Improved Knockout Punch, Improved Initiative, Second attack from BAB
Level 7:Weapon Focus: Unarmed
Level 8:Weapon Specialization: Unarmed, +1 Strength
Possessions: Brass Knuckles
Attack: +15/+10 (+7/+2 BAB, +2 Improved Brawl, +1 Weapon Focus, +5 Strength)
Damage: 13-23 nonlethal (1d8 + 3 Melee Smash, +2 Weapon Specialization, +5 Strength, +1 Brass Knuckles, + 1d4 Streetfighting (Av 18))
First attack against flat-footed opponent auto-crit at x3 damage.(3-24 + 33 + 1d4 (Av 49)).

He attacks twice a round, each fist doing an average of 18 nonlethal, enough to knock out almost anyone (unless they make their save). And god forbid he catches you flat-footed (not unlikely with improved initiative and skills that help with movement) - he will clobber you for an average of 49 nonlethal, enough to knock out ANYONE (again, unless they make their save).
 

*sigh* Ok I succumb, martial arts are fine as written in md20, you've shown that.

Tellerve

p.s. I was thinking of Lethal Weapon 4, when Jet Li jumps over the banister and whoops on Mel Gibson.

p.p.s I still think that 1d4 is too small compared to brawl though :)

p.p.p.s I was looking over Sunder, it appears to be akin to Improved Sunder from Dnd. Not to mention the fact that a gun has a hardness of wood. Is that a misprint? I don't see normal people, slashing with a unarmed strike through a rifle. Isn't that just odd? In normal Dnd, where I think the fantasy of heroes is higher you need, not only power attack and sunder, but improved sunder and eagle claw to be able to do that kinda thing. I guess this goes to martial arts are fine as they are, since they can cut through guns?
 
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takyris said:


Incidently, I was thinking of the scene in Lethal Weapon 4 when he rips the top off of someone's gun. Jet Li's been in enough movies that I haven't seen that it's possible he does something else in another movie and you're thinking of that.

Actually, so was he. Cool as that move was, it wasn't destructive to the weapon. He just removed the slide - disassmbling it just like you do when you clean it. Either way, though, it still renders it inoperative, which is, after all, the point. That, and the priceless look on Mel and Danny's faces.

And, of course, with Sunder and the right damage capacity, you COULD, in game, break someone's firearm more permanently.

jericho
 

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