Martial Arts in d20

But do you think people could break a gun in someone else's hand? I mean, I have seen people break wood and cement blocks. Heck I have, but a gun in someone's hand seems much different. Especially when I think of holding a gun in my hand and expecting to snap it in half or whatever. I guess I don't have so much a problem with sunder as it is written, in fact I'm kinda happy that they did it that way as in Dnd I was always bummed with how much a monk had to go through to damage inanimate objects. I guess my concern is with the hardness and hit points of a medium sized firearm.

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Mistwell said:
He attacks twice a round, each fist doing an average of 18 nonlethal, enough to knock out almost anyone (unless they make their save). And god forbid he catches you flat-footed (not unlikely with improved initiative and skills that help with movement) - he will clobber you for an average of 49 nonlethal, enough to knock out ANYONE (again, unless they make their save).

Ah, and also don't forget, that (assuming your brawler hits) even if the opponent makes the Fort Save, he will be Stunned for one round and unable to take any actions. In other words... Even if you don't knock him out, all he can do is stand there and take the punches (until you knock him out, or one of your buddies with Presice Shot takes him down), as long as you hit him at least once a round.
 



Ok, i didnt really keep on reading.. but in reply to the very first post...

i've been a DM for about 9 years now.. i've gone from original AD&D to the D20 system.

here's my problem. you're critisizing D20 for not having martial arts... D&D was the first D20 game. In D&D world monks have absolutely NO PLACE in that western setting. which is what D&D is.

that is the reason both original AD&D and now D20 made Oriental Adventures. In a world of magic and weapons, a fist is honestly gonna do jack crap. But, for those that do wish to pursue a Monk.. the monks get more abilities per level THAN ANY OTHER CLASS. what other class can do a touch attack (not even to do damage just literally touch them) and with in thier level in days can say "oh i dont like him, die" and the person makes a save or dies?

back to my original statement... if you want to play a monk, then play OA. but also, think irl.. you take a budoka (layman's term: martial artist) against a samurai... and 9 out of 10 times the budoka is gonna get owned. its common sense... fists vs. steel.. who's gonna win?

but then.. now you're looking at the D20 system.. which overall to me is a joke. i play it for the simple sake of when we have new people come to the group its easy for them to learn. but there are too many ways to munchkin/rape a character. and dont get me started on multiclassing in D20.

There has only been one, count them, one system where a martial artist could end up winning very easily.. and that is the bame Bushido by Fantasy Games Unlimited, Inc. (Copyright 1981) but you'll be hard pressed to find that game.

in it a martial artist could easily take a samurai down (i know cause that's what i play)


In closing.... to analyze a game that a martial artist has no place in, is gonna end up in frustration. and even in D20 OA its semi-pointless IF you are gonna have a lot of weapons. but then OA is a book for info, to adapt to your own camp. you want a MA camp, then do a Wuxia camp (think of martial art movies) and dont hve a lot of weapons in abundance. there, your problem is solved.
 


IrishGuy,

Martial arts work quite well in d20 Modern. Reading the thread would have shown you some examples of that. It's not as combat-effective as the OA Monk, but when you consider that no class in the game is as effective as the D&D Fighter, you realize that you have to back off of the assumption that these characters are going to be the equals of D&D characters.

-Tacky
 

my statement was in reply to the very first post. not the topic of D20 modern. as that is a game i have not yet read (prolly wont as it doesnt interest me, nothing against it, just not interested)

and actually.. as far as a D&D fighter. i'll pit my cleric up against a fighter anyday. already proven that one. every class is equal.. in its own aspect. but then again, people shouldnt go into a roleplaying game intending on doing nothing but combat.. if so the bard would be pointless. even though a bard can be both fun to play and helpful.

i also read the post about a MA against a gunslinger.. in modern day.. i dont care if you're bruce lee, jackie chan or whomever.. you arent going to stop/dodge a 9mm pistol
 

Wikidogre-

How exactly did you put this into d20M? Did you give Fast, Strong, dedicated heroes the Technique skill? Did you use his Martial Savant class? I'd be interested to see what you did for this.

I do think he's got some good stuff there, a lot of different things can be done, styles wise and whatnot, and it could make for varying monks as opposed to Dnd's current monk.

Tellerve
 

Irishguy - it's so inspiring and unexpected to hear the opinions of someone who can't be bothered to read the thread, and has no idea of the rules in question. I'm glad you felt that this thread was so worthwhile that you graced us with your presence.

The big thing that I found really swung my game was not guns over melee, but grenade-like weapons (specifically molotov cocktails, because they're easy to get) over everything. The target number to place one on a square is really easy to get at first level, and the effects are quite dangerous (your target tends to be more likely to fail a reflex save dc 15 than you are to hit them)
 

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