Saeviomagy
Adventurer
Really the only thing missing from the rogue to make it a controller is an at-will that targets multiple foes and an at-will that slides, pushes or pulls.
All around, good points, but I wanted to draw attention to this point. One of the designers recently said that you should get a solid sense of a class' role and flavor from just class features & at-will powers. I think it was in reference to the Essentials line, but for the life of me can't find the quote. *sigh*3) Although the Martial classes have some control in their design and powers, they do not have at-will control nore do they have control built in as part of their class design.
Sure you can build a char with aoe and some dehibilitations, but that does not make you a controller.
Hmm... I remember something along those lines in an old article about class design. This might be it: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Character Classes)All around, good points, but I wanted to draw attention to this point. One of the designers recently said that you should get a solid sense of a class' role and flavor from just class features & at-will powers. I think it was in reference to the Essentials line, but for the life of me can't find the quote. *sigh*
The Essential Fighter can be a Defender (Knight) or Striker (Slayer). Why not a Controller?So, on the precipice of Essentials doing away with 4E:
What would a martial controller look like now?
The Essential Fighter can be a Defender (Knight) or Striker (Slayer). Why not a Controller?
:drumroll:
Piker
etc.
Thanks. BTW, there's a pretty good take on the kind of Martial Controller you mention over in the WotC groups:I extremely agree with this, at least the idea. ....
Speaking of a fighter using Charisma, there's another martial controller right there (though some may sarcastically categorize a "fighter who yells at monsters a lot" as not a good concept). Makes attacks, and when they hit, scares the enemy into moving or into becoming immobilized or such.
Coming up with a complete 4e class is an overwhelming challenge. Out of curiosity, what was the concept?Then I ended up toying around with the idea of creating a Martial Controller of my own because the power source and role really neatly fit in with a rather important archetype within one of my campaign settings. Of course, creating an entire class (with accompanying features, powers, feats and paragon paths) is a lot of stonking work. I gave up after concluding that there simply wasn't enough to concept to the support an entire freakin' class.
It was a city campaign, archetype involved the city's agents and secret police and the like; it was half single-target whip & net movement (and eventually action) denial, half Bat-utility-belt-esque gadgets for frustrating larger groups. High mobility, lots of skills. Was toying with a swap-a-utility-power-for-a-skill-power-on-rest class feature similar to the Wizard's spellbook; this was about the time I called it a night.Coming up with a complete 4e class is an overwhelming challenge. Out of curiosity, what was the concept?