Martial, but I want the use of Book of Iron Might maneuver system
Among the things they can do:
They can push, pull, trip
They can do ability score damage (lasts 1hr or until the target is fully healed whichever happens last)
They can inflict penalties to opponent's rolls
They can inflict conditions (e.g., daze, stun, blindness, deafen)
They reduce a foes movement
Disable supernatural attack (e.g, with a strike to beholder eye stalk)
Disable natural attacks
The above can be riders to damage or do no damage depending upon how you describe the maneuver.
They are also all things that can be done by knowing where to strike an opponent. There is no per encounter or daily limit. However, you may risk a penalty to hit attack, risk attacks of opportunity, etc, and the opponent may get a save.
And to anyone based their opinion of the BOIM maneuver system based upon the to hit penalty for the Called, Shot: Arm sample maneuver, the penalty was an error. They, accidently, listed Ability Damage as the base Effect rather than Inflict Penalty. The error resulted in a Net Effect penalty of -10 to hit after drawbacks. The Net Effect Penalty after drawbacks is, actually, 0.
Among the things they can do:
They can push, pull, trip
They can do ability score damage (lasts 1hr or until the target is fully healed whichever happens last)
They can inflict penalties to opponent's rolls
They can inflict conditions (e.g., daze, stun, blindness, deafen)
They reduce a foes movement
Disable supernatural attack (e.g, with a strike to beholder eye stalk)
Disable natural attacks
The above can be riders to damage or do no damage depending upon how you describe the maneuver.
They are also all things that can be done by knowing where to strike an opponent. There is no per encounter or daily limit. However, you may risk a penalty to hit attack, risk attacks of opportunity, etc, and the opponent may get a save.
And to anyone based their opinion of the BOIM maneuver system based upon the to hit penalty for the Called, Shot: Arm sample maneuver, the penalty was an error. They, accidently, listed Ability Damage as the base Effect rather than Inflict Penalty. The error resulted in a Net Effect penalty of -10 to hit after drawbacks. The Net Effect Penalty after drawbacks is, actually, 0.
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