Quickleaf
Legend
Great idea Garthanos! I could see this divided into 3 rites by tier, maybe the heroic one is just a penalty (equal to proficiency bonus with the weapon) to enemies using it against you, paragon prevents enemy from using powers with weapon keyword with weapon against you, and epic take ongoing damage for each round they wield it?Right but were did all those silly magic items come from ;-) and if the concept is interesting enough then making it a "Rite of binding" is more fun.
I've just finished my rough draft of a 3 rites, what do you think?
Heroic Weapon Form
Sweat flies from your hair as your blade whirls about you in preparation for battle.
Level: 1
Cost: 1 healing surge
Category: Technique
Duration: Extended rest
Key Skill: Acrobatics/Athletics
Choose an at-will, an encounter, and a daily attack power to create a weapon form. When you successfully perform the at-will and encounter powers in this order make an Acrobatics/Athletics check if you miss with your daily power to determine your benefits (in addition to any other benefits of missing)
Athletics/Acrobatics Check.....Miss Result
19 or lower..........Make a basic melee attack against the same target
20-39..........Make the at-will attack against the same target
40 or higher.........Make the encounter attack again against the same target
You may apply your form once per encounter until you take an extended rest during which time you may create a new weapon form. Practicing the form requires one hour which may be taken from your extended rest (you only require 5 hours sleep).
Signature Weapon
Your blade has become synonymous with you wherever you travel, as your enemies will learn.
Level: 6
Cost: Special
Category: Obeisance
Duration: Special
Key Skill: Intimidate
Choose one weapon to bond with – you expend a healing surge and reduce your maximum number of healing surges for as long as you are bonded to the weapon. The bond lasts until you choose to dismiss it. Until then, any enemy wielding the weapon against you or your allies suffers an attack penalty according to the results of an Intimidate check.
Intimidate check.....Enemy's attack penalty
19 or lower............-2
20-39...................-5
40 or higher...........-10
Work Through Pain
Closing your eyes and gritting your teeth you forget about the searing poison in your veins.
Level: 3
Cost: Special
Category: Meditation
Duration: Short rest
Key Skill: Endurance
With this rite you suppress one enduring condition of your choice, but you may only spend a limited number of healing surges during the short rest according to your Endurance check.
Endurance check.........Healing Surges you can expend
19 or lower......0
20-39.............1
40 or higher.....2
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