The Cartographist
First Post
I'm really enjoying where the conversation is going. Thanks, guys.
I definitely agree that an expanded list (beyond simple combat bonuses) of rituals is the way to go. They were just my first off-the-top-of-my-head stab at them. With that said, I think that minor combat bonuses could be okay for a few of them, provided that they are less powerful than a feat, etc. and conform to the general consensus restrictions above.
My personal opinion on this thought is that I don't buy it. No player should feel entitled to anything at any time. But THAT is a whole other discussion...
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I'm starting to be disadvantaged by the talk of 3E gaming, because I've only come back to DnD since 4E is out--but I'll just need to get up with it.
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Going back to the beginning: Perhaps rituals aren't the mechanic to accomplish what I am trying to do. I like the idea (as I've said above) of warriors, soldiers, etc. doing things in their "off" time that contributes to their success on the battlefield. It happens in the real world--and I believed that the ritual might be the way to accomplish the same thing.
Perhaps it's not a ritual. Although I don't agree with your idea that a ritual has to by definition be knowledge based. More to ponder...
I definitely agree that an expanded list (beyond simple combat bonuses) of rituals is the way to go. They were just my first off-the-top-of-my-head stab at them. With that said, I think that minor combat bonuses could be okay for a few of them, provided that they are less powerful than a feat, etc. and conform to the general consensus restrictions above.
Not as much fun, I know, but some of the rituals proposed here would come to dominate combat to the point where fighters would feel "entitled" to Martial Ritual as a bonus feat, since all fighters then "must" have Martial Ritual.
My personal opinion on this thought is that I don't buy it. No player should feel entitled to anything at any time. But THAT is a whole other discussion...
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I'm starting to be disadvantaged by the talk of 3E gaming, because I've only come back to DnD since 4E is out--but I'll just need to get up with it.
------------------------------------------
Going back to the beginning: Perhaps rituals aren't the mechanic to accomplish what I am trying to do. I like the idea (as I've said above) of warriors, soldiers, etc. doing things in their "off" time that contributes to their success on the battlefield. It happens in the real world--and I believed that the ritual might be the way to accomplish the same thing.
The more I think about it, the less martial rituals make sense to me. Whatever it is, it's probably not a ritual. None of the suggested skills for martial rituals are knowledge based, whereas all the existing ritual skills are.
Perhaps it's not a ritual. Although I don't agree with your idea that a ritual has to by definition be knowledge based. More to ponder...