GMforPowergamers
Legend
casterDetracting from fighters? Good for the game. Detracting from the mighty wizards? Bad.
I say thee nay.
supremacy
it's baked in and when you try to change it you would have an easier time fighting your government
casterDetracting from fighters? Good for the game. Detracting from the mighty wizards? Bad.
I say thee nay.
or give the fighters a subsystem that allows them to opt into (say through making a new class or a subclass) and let them have the same type of options so they can make out of combat as usefule as a wizard even if it's diffrent waysI agree 100% that Wizards are more powerful than fighters. If you need to fix it though, then fix the disparity itself - which is spell casting!
I agree... giving them more damage is not the answer.The prevailing argument here is we need to make the fighter even better at what he is already the best in the game.
this is why I suggest breaking the fighter into 3 based on the 3 subclasses in the PHB, keep a champion style simple fighter (they can even keep the name) give us a half caster like the sword mage or magus or dusk blade, and a complex warlord or warblade or sword sage.That will mean other players who WANT TO DO THAT THING (melee) won't be able to do it well at all.
we already hve expertise in skills breaking that, and spells that are Save or suck... soThat is not good and it is not consistent with the bounded accuracy design of 5E.
A hexblade, a college of valor bard, a college of swords bard, and even a wizard blade singer are as good at 9th and 10th level as any fighter... they have 1 or 2 less hp per level comprable and is some cases better AC the same attack the same number of attacks and on top of that have 5th level spell slots.The fighter is best as single target damage from a non-rogue, non-Paladin, not melee combat because melee combat is more than damage. The desire is to make them better at combat by giving them things to actually do.
I love that you takeI check out some things in the DM guide and the PHB.
Social interaction is the term used to describe interacting with an NPC and usually reach a certain goal. Role playing is usually associated with social interaction and influence the resolve of the interaction. PHB say that we use dice and check to finally resolve the interaction, but the DM guide say that some DM prefer to simply let talk the players and don’t use dice.
and don't realize that means that some DM prefer to simply let the players use dice.some DM prefer to simply let talk the players and don’t use dice.
except teh caster can choose... the non caster can not. THe casters (especially prep and SUPER especially cleric/druid prep where you know every spell) can say "Today I feel like throwing damage" and "Today I feel like locking down monsters" and "Today I feel kinda like I want diviniation for a mystery" or "Today I want to focus on movement and special circumstance"The term “encounter” is solely use for what look like a combat encounters with all its variant. See DMG page 81. The objectives for PCs may vary, and sometimes the objective is to avoid combat but overall it cover mainly what most people think about when we say “roll initiative”. In fact it is there that the casters can handle more diverse objectives with better chance of succes. If the encounters is a basic combat Fighter will perform well. If the objectives require movement, protection, avoidance and so on, caster will more shine.
i wouldn't say it that way, but close enough.Or alternatively you could go to a 4E design where you had mechanical parity and things for different classes just had different names with largely the same mechanics.
someone suggesteed to us that if you gestalt fighter and rogue and let the player take both subclasses (but bar the eldritch knight and arcane tricketer from stacking) you still don't outshine war cleric or blade singers...Not just magic, spells. If you made it so fighter kept all the ebilities they currently have and started full caster progression at level 4 then they would be pretty balanced.
i just show that social interaction can be interpreted and play way differently. Of course some DM prefer roll dice, but combat encounters are run much more the same way by all and we see only very rare exception where DM don’t use dice for combat encounters.I love that you take
and don't realize that means that some DM prefer to simply let the players use dice.
except teh caster can choose... the non caster can not. THe casters (especially prep and SUPER especially cleric/druid prep where you know every spell) can say "Today I feel like throwing damage" and "Today I feel like locking down monsters" and "Today I feel kinda like I want diviniation for a mystery" or "Today I want to focus on movement and special circumstance"
and the big trick is that by level 5 or 6 the caster can say "I will prep 1/2 combat spells 1/3 movement/invorment spells and the rest will be social and divination... oh and I know some divination rituals too"
They are exaggerating certainly, but there were an awful lot of class powers that functionally did the same thing for different classes with different names.i wouldn't say it that way, but close enough.
I don't want a fighter throwing a teleport, but being able to jump like the jump spell or grabe and hold walls like spider climb, or even disrupt a spell being cast in range like counter spell all seem like martial abilities...
Healing through inspiration is cool on living targets, but a quick burst of the fantasy equivalent of CPR could do what revivify does.
4e had an aura where everyone that started in it took 1w damage sounds fine to me too.
COme and get it was not a fire ball
an ability to fast talk and make a target make a cha save or gain the charmed condition seems fine to me.
taking a deep breath and asking the spirit of your father to give you guidance as to where to go then finding the secret door is right out of princess bride
knocking prone, stunning, and disarming all seem to be perfect ideas
5th level legend lore could be meditating and asking the spirits of all the warriors you descend from to help you find some big clue (like optimus traveling into the matrix)
someone suggesteed to us that if you gestalt fighter and rogue and let the player take both subclasses (but bar the eldritch knight and arcane tricketer from stacking) you still don't outshine war cleric or blade singers...
let me thenNo one I have replied to has given a specific example or experience articulating the alleged problem.
I hate the saving throw system of 3e/5e toothis is a fundamental issue with 5e, honestly. the entire saving throw system is just stupid.