For KD
Great post in the IC KD have a few questions I will look over your sheet to find answers myself but as I am writing this offline I needed to ask
them all.
1.Your character is a magica wielder correct?
2.Magical energy use?
3.Number of spells character wields? 2-6
4.School of magic?
5.Spell ranks generated? and spells picked and where from?
6.Number of talents? 1-3
Sensing-Mystical Detection reqiures a rank as all spells due to determine Duration/Effect and for FEAT rolls vs those powers trying to resist detection. For Providence I think you should make it IN(40) duration 1 day/ effect 5 areas we could almost say it is an instant ability that "turns on" every morning and let's her know if magic is present as she approaches it.
Please copy/paste the following to your character in the RG that way we can access it alot easier:
[sblock=Casting Shifts]
Column
Shift Condition That Applies:
-2CS: If the target is an item or being more than 30’ tall (3 stories) or at least 2 areas wide.
-1CS: If the target is a creature or beingfrom another dimension.
-1CS: To a target’s Psyche FEAT roll (to save himself from an attack,control, etc.) if the attacker has a stronger Psyche.
-1CS: To the spell rank of a caster’s allowed personal or universal spell if the caster fails in an attempt to cast two spells this round (see Number of Spells Allowed Per Round in the MAGIC USE AND COMBAT section.)
- 1 CS: If the caster is engaged in astral combat (see Astral Combat in the MAGIC USE AND COMBAT section.
Variable: If a caster is attempting to break or alter an existing spell cast by another magic wielder, apply column shifts based upon which sorcerer has the higher spell rank involved. If the magic wielder who created the spell has the higher rank, apply a -1 CS for each rank the creator has above the breaker’s spell rank. If the breaker’s spell rank is higher, apply a + 1 CS for each rank the breaker has above the creator’s spell rank.
+1CS: To a target’s Psyche FEAT roll (to save himself from an attack,control, etc.) if the defender has a stronger Psyche.
+1CS: To any spell used against a target that is considered “vulnerable” to the caster’s particular school of magic (order vs. chaotic magic, etc.)*
+ 1CS: To any spell used in an area that is considered beneficial to the caster’s school of magic.*
+2 CS: If the spell is cast during a ceremony.* *
+2CS: If the spell being used waslearned, during the game campaign, from an ancient book.
+3CS: If the target is willing to be affected by the spell. This shift applies only if the target is truly willing. This shift does not apply if an otherwise unwilling target is under some form of mental control.
* = For more on schools of magic and the bonuses and vulnerabilities that
accompany them, see the Character Generation Section.
** = A ceremony or rite is a pre-planned spell, complete with candles, spices, and all the other necessary magical imPlements. If a ceremony or rite is required for use of a spell, it will be noted as such in that spell’s definition. [/sblock]