Marvel Superheroes: Game Closed

@WD- Sure we can try it and see how it works.

@ rangerjohn- Let's say we play it buy ear if we believe something to be deadly we will have to say that during attack

HM
 

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HM

When are you starting the game?

LOL I wasn't suppose to start it you all were. I wanted you to post what your characters were up to and then I would follow suit. I have ideals for Fastlane and Sheng but nothing concerte.

As for Providence I had her Troubleseeker go off and had a great post the other night only for it to not go threw, either EnWorld was having troubles or it was my connection (thinking it was the latter). Wish I would have copyed it before I sent it so I could just repaste it, but none the less I wwill be posting for everyone tonight. i am off to work.

HM
 

Always, always, always on a more than a few sentences post copy it to the clipboard before pressing Submit (copy multiple times while writing it as well).

On a real long post, copy it (multiple times while writing it) to a text file (OSs are known to crash or reboot for updates).

In fact, even typing fast can result in a post occurring (certain keystrokes get picked up as a submit) or a switch to a different web page where the previous page loses the data.

I've been burnt often enough that I do this automatically now. I do it in Email as well, although my Email web provider now saves off occasional drafts.
 

I fear I'm overextending me a bit much right now and will drop out of this game. I wasn't really there to begin with, so this shouldn't be much trouble.

Sorry.
 

NP WD hope you find time to play in all the games you wish to :)
And hope you swing by when you have enough time again to join us for some sentinel bashing.

@KD what your character knows is up to you (as part of your backstory) I need you all to help me along with all this so I can get an ideal as to what your character's will be like for the main story.

@airwalkr WB great post btw, should be able to work you into Richmond no problem

@everyone else: hey :) will be posting for you today (be ready VV think a little combat for you so we can work out your character numbers/powers)

HM
 

For KD

Great post in the IC KD have a few questions I will look over your sheet to find answers myself but as I am writing this offline I needed to ask
them all. :)

1.Your character is a magica wielder correct?
2.Magical energy use?
3.Number of spells character wields? 2-6
4.School of magic?
5.Spell ranks generated? and spells picked and where from?
6.Number of talents? 1-3

Sensing-Mystical Detection reqiures a rank as all spells due to determine Duration/Effect and for FEAT rolls vs those powers trying to resist detection. For Providence I think you should make it IN(40) duration 1 day/ effect 5 areas we could almost say it is an instant ability that "turns on" every morning and let's her know if magic is present as she approaches it.

Please copy/paste the following to your character in the RG that way we can access it alot easier:

[sblock=Casting Shifts]
Column
Shift Condition That Applies:
-2CS: If the target is an item or being more than 30’ tall (3 stories) or at least 2 areas wide.

-1CS: If the target is a creature or beingfrom another dimension.

-1CS: To a target’s Psyche FEAT roll (to save himself from an attack,control, etc.) if the attacker has a stronger Psyche.

-1CS: To the spell rank of a caster’s allowed personal or universal spell if the caster fails in an attempt to cast two spells this round (see Number of Spells Allowed Per Round in the MAGIC USE AND COMBAT section.)

- 1 CS: If the caster is engaged in astral combat (see Astral Combat in the MAGIC USE AND COMBAT section.

Variable: If a caster is attempting to break or alter an existing spell cast by another magic wielder, apply column shifts based upon which sorcerer has the higher spell rank involved. If the magic wielder who created the spell has the higher rank, apply a -1 CS for each rank the creator has above the breaker’s spell rank. If the breaker’s spell rank is higher, apply a + 1 CS for each rank the breaker has above the creator’s spell rank.

+1CS: To a target’s Psyche FEAT roll (to save himself from an attack,control, etc.) if the defender has a stronger Psyche.

+1CS: To any spell used against a target that is considered “vulnerable” to the caster’s particular school of magic (order vs. chaotic magic, etc.)*

+ 1CS: To any spell used in an area that is considered beneficial to the caster’s school of magic.*

+2 CS: If the spell is cast during a ceremony.* *

+2CS: If the spell being used waslearned, during the game campaign, from an ancient book.

+3CS: If the target is willing to be affected by the spell. This shift applies only if the target is truly willing. This shift does not apply if an otherwise unwilling target is under some form of mental control.

* = For more on schools of magic and the bonuses and vulnerabilities that
accompany them, see the Character Generation Section.

** = A ceremony or rite is a pre-planned spell, complete with candles, spices, and all the other necessary magical imPlements. If a ceremony or rite is required for use of a spell, it will be noted as such in that spell’s definition. [/sblock]
 
Last edited:

A Picture of Sheng the Red Snake Sorceror, composed hastily by me ;)
 

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Great post in the IC KD have a few questions I will look over your sheet to find answers myself but as I am writing this offline I needed to ask
them all. :)

1.Your character is a magica wielder correct?
2.Magical energy use?
3.Number of spells character wields? 2-6
4.School of magic?
5.Spell ranks generated? and spells picked and where from?
6.Number of talents? 1-3

1. Yes
2. I don't know what you are asking here.
3. 4
4. Magic For Order
5. Crimson Bands of Cyttorak (Amazing), Bolt of Bedevilment (Remarkable), Seraphim’s Grim Shield (Remarkable), Sensing-Mystical Detection (Excellent). All spells are from Realms of Magic.
6. 2, 3 if you count broken English language

Sensing-Mystical Detection reqiures a rank as all spells due to determine Duration/Effect and for FEAT rolls vs those powers trying to resist detection. For Providence I think you should make it IN(40) duration 1 day/ effect 5 areas we could almost say it is an instant ability that "turns on" every morning and let's her know if magic is present as she approaches it.

Let's make it Excellent (20). There is already an auto-sensing ability that all mages get. I just wanted a way to "force a mystical perception".

Please copy/paste the following to your character in the RG that way we can access it alot easier:

[sblock=Casting Shifts]
Column
Shift Condition That Applies:
-2CS: If the target is an item or being more than 30’ tall (3 stories) or at least 2 areas wide.

-1CS: If the target is a creature or beingfrom another dimension.

-1CS: To a target’s Psyche FEAT roll (to save himself from an attack,control, etc.) if the attacker has a stronger Psyche.

-1CS: To the spell rank of a caster’s allowed personal or universal spell if the caster fails in an attempt to cast two spells this round (see Number of Spells Allowed Per Round in the MAGIC USE AND COMBAT section.)

- 1 CS: If the caster is engaged in astral combat (see Astral Combat in the MAGIC USE AND COMBAT section.

Variable: If a caster is attempting to break or alter an existing spell cast by another magic wielder, apply column shifts based upon which sorcerer has the higher spell rank involved. If the magic wielder who created the spell has the higher rank, apply a -1 CS for each rank the creator has above the breaker’s spell rank. If the breaker’s spell rank is higher, apply a + 1 CS for each rank the breaker has above the creator’s spell rank.

+1CS: To a target’s Psyche FEAT roll (to save himself from an attack,control, etc.) if the defender has a stronger Psyche.

+1CS: To any spell used against a target that is considered “vulnerable” to the caster’s particular school of magic (order vs. chaotic magic, etc.)*

+ 1CS: To any spell used in an area that is considered beneficial to the caster’s school of magic.*

+2 CS: If the spell is cast during a ceremony.* *

+2CS: If the spell being used waslearned, during the game campaign, from an ancient book.

+3CS: If the target is willing to be affected by the spell. This shift applies only if the target is truly willing. This shift does not apply if an otherwise unwilling target is under some form of mental control.

* = For more on schools of magic and the bonuses and vulnerabilities that
accompany them, see the Character Generation Section.

** = A ceremony or rite is a pre-planned spell, complete with candles, spices, and all the other necessary magical imPlements. If a ceremony or rite is required for use of a spell, it will be noted as such in that spell’s definition. [/sblock]

Do we need all of this complexity?

I'm still trying to learn how to play this game. Throwing a large table of modifiers in seems excessive. And one rarely sees this in the comics.
 

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