Viktyr Gehrig
First Post
Let me preface this with the disclaimer that I'm well aware that in the rules-as-written, Rogues may add Sneak Attack damage with every attack that qualifies for it. I understand that this is not overpowering, when using the rules-as-written, because of the limited opportunities for Sneak Attack and the Rogue's vulnerability to getting his head kicked in.
However... I'm not using the rules-as-written. I'm using some particularly vicious rules for Massive Damage-- MDT = Con (plus some variables), the Fortitude save scales based on the amount of damage done, and if you blow your save, you drop to negative hit points equal to how much you blew it by.
There are some compensating factors-- armor reduces damage and converts some of it to non-lethal, and there's a number of ways to boost either your MDT or your DR-- but this still puts a tremendous amount of power in the hands of characters that can sling multiple attacks with bonus damage dice.
I'm wondering if it would cripple Rogues, Scouts, and others too much if they were limited to one such brutal attack per round-- and whether or not I should give them some extra class ability to compensate for this. Also worth noting, Rogues and Scouts both take advantage of the highest category of Class Defense Bonus, and I'm using the Gestalt rules which make it much more difficult for spellcasters to land huge direct-damage attacks-- so there are a number of interacting balance factors.
However... I'm not using the rules-as-written. I'm using some particularly vicious rules for Massive Damage-- MDT = Con (plus some variables), the Fortitude save scales based on the amount of damage done, and if you blow your save, you drop to negative hit points equal to how much you blew it by.
There are some compensating factors-- armor reduces damage and converts some of it to non-lethal, and there's a number of ways to boost either your MDT or your DR-- but this still puts a tremendous amount of power in the hands of characters that can sling multiple attacks with bonus damage dice.
I'm wondering if it would cripple Rogues, Scouts, and others too much if they were limited to one such brutal attack per round-- and whether or not I should give them some extra class ability to compensate for this. Also worth noting, Rogues and Scouts both take advantage of the highest category of Class Defense Bonus, and I'm using the Gestalt rules which make it much more difficult for spellcasters to land huge direct-damage attacks-- so there are a number of interacting balance factors.