Master of Jade, Mistress of Iron - a World of Conclave adventure

"Of course I did." Hang states. "I assume there is some kind of remuneration for our efforts?" The warrior was entirely sure there wasn't but this was Llaza; he would be seen as odd if he didn't ask for money.
 

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The guard-magician looks Hang, and the others, over with an appraising eye.

"Present yourselves at the House Turif League House, where Silk Street joins the Plaza, tomorrow morning," he says, and moves to examine the man just vacated by the red jade spirit.
 


Blue Eye Bellows, shaman

Blue glances over at Hang. "Is it?"

The shaman returns his stare to the strange, malevolent spirit creature. "I suppose you might think so. Can you do anything about that being?" He asks addressing the guard-magician and raising his hand to point at the spirit.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

"It's still there?" says the magician. "Damn. And I'm out of useful magic for today. Here, you can see it?" He hands a rolled up streamer of paper to Blue. "Try and hit it with this."
 

Blue Eye Bellows, shaman

Blue takes the rolled paper from the guard-magician. He looks at it briefly then back to the mage who handed it to him.

"Ah, I just throw the whole thing?"

If he receives the affirmative Blue will offer up a quick request to the spirits. When he feels Iron Ancestor steadying his hand he'll throw the paper at the malign spirit as requested.

[sblock=OOC/Actions]Cast Guidance;
Throw paper: 1d20+2=18[/sblock][sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Blue throws the paper streamer, at nothing it seems to his colleagues. The streamer spreads out in the air, acting as though it has more weight than it does. Blue see it strike the lurking red jade spirit and wrap itself around it. Too late the spirit realises that it is under some sort of attack and struggles against the bonds. Once the streamer has fully engulfed the spirit there is an audible "pop", and the spirit appears to everyone - a monstrous-looking head atop scaly bird legs. The paper bindings have disappeared.

"It's trapped in the mortal realm for about a minute," says the guard-magician. "Kill it while you can." He reaches for his crossbow.
 


Blue Eye Bellows, shaman

Having nothing that can attack at such range Blue instead seeks spiritual help for his companions.

"Iron Ancestor, steady the aim of my companion..."

Blue reaches out and bestows the spirit's gift upon Mal.

[sblock=OOC/Actions]Cast Guidance on Mal[/sblock][sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 24
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 1/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Though his stony features give away nothing, Malachite feels a sense of dread steal over him at the sight of the spiritual magics unleashed this night. Even the steadying influence of Blue's ancestor spirit is not enough to overcome the shakiness in his arms as he draws and lets fly . . . the bolt flies off into the night, clattering off roof tiles somewhere in the distance.

Longbow Attack (1d20+7=11)
_______________
06PostShot.png


[sblock=Stat Block]Malachite the Unfettered
Male DaQan Fighter (Archer) 1
CN Medium Outsider (Native)
Init +3; Senses Darkvision; Perception +0
--------------------
Defense
--------------------
AC 18, Touch 13, Flat-Footed 15 (+4 Armor, +3 Dex, +1 Natural)
HP 23 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greataxe +4 (1d12+4/x3) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Cestus +4 (1d4+3/19-20/x2)
Ranged
. . Darkwood Thell Longbow (Str +3) +5 (1d10+3/19-20/x2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 12, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17 (18 vs. Bull Rush, 18 vs. Drag)
Feats Point Blank Shot, Precise Shot
Traits Armor Expert, Rich Parents
Skills Climb +7, Survival +4, Swim +7
Languages Edraldi, Low Imperial, Thell
SQ Stone in the Blood, Treacherous Earth (1 minutes) (1/day)
Combat Gear Darkwood Thell Longbow (Str +3), Greataxe, Dagger, Dagger, Cestus, Arrows (40), Blunt arrows (20), Masterwork Chain shirt; Other Gear Backpack, masterwork (10 @ 23 lbs), Bedroll, Belt pouch (2 @ 1 lbs), Flint and steel, Grappling hook, Hammock, Silk rope, Torch (2), Trail rations (4), Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Dagger - 0/1
Arrows - 0/40
Blunt arrows - 0/20
Torch - 0/2
Trail rations - 0/4
Treacherous Earth (1 minutes) (1/day) - 0/1
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stone in the Blood Gain fast healing 2 for one round anytime you are subject to acid damage.
Treacherous Earth (1 minutes) (1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
[/sblock]
 

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