Master of Jade, Mistress of Iron - a World of Conclave adventure

Voda Vosa

First Post
"This is getting worst by the minute... Courageous Leader, what do you suggest?" Hang says, not jokingly, at least you don't think he is capable of having a sense of humor.
 

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GlassEye

Adventurer
Blue clenches his spear in his hand. The knuckles of his hands go white from the fierce grip he has on the haft and it is with an effort that he doesn't lower it to point at the ragged humans. In his ear White Mattoo whispers for charity and Iron Ancestor counsels caution. The Wild Jade Wolf howls sensing prey and Blue is nearly caught up in the hunting instinct and takes a stumbling step forward.

Hang's words sound like so much gibberish but Blue discerns some of the meaning and looks over at Mal awaiting permission from the alpha. He shakes his head to dislodge wolf-thoughts and realizes he has come dangerously close to letting Wild Jade Wolf control him. With Iron Ancestor and White Mattoo's support, Blue stands if not firm then at least still. His voice sounds distant to his own ears as he speaks.

"We should see if they have seen our man."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

The squat Da-Qan sizes up the situation, looking at the figures in the windows and measuring the distance to the structure. After a moment, he nods decisively. "Alright, lads. Let's go ask about him. So far, they're not attacking; so long as they don't, I'm content. Keep your weapons ready, and if they're inclined to let us approach we'll be polite. If they start taking shots, get out of their line of fire as quickly as you can and I'll provide covering fire from here. Once you're in cover I'll cover the distance as quickly as I can."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 


GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue nods and advances towards the villagers.

"We're looking for one of our men," he begins. "He was taken by something. Have you seen him? Or do you know what this thing is that has him and where it might nest?"

He watches carefully for any sign that they understand what he is saying, starting his speech in Low Imperial then moving quickly through Themnassic and Shromic if they don't seem to understand.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
The villagers continue to stare, and say nothing, but neither do they make any further hostile moves. One of the older women steps forward, and gestures with her head, up towards an ornate building front carved at the top and back of the cliff village. Carvings of leering demons and cavorting skeletal beasts surround a doorway that leads into the mountain itself.
 

Voda Vosa

First Post
"Seems they want us to get inside. Perhaps their chieftain is in there. Or perhaps a deadly trap and/or whatever took our man." Hang calmly states what he thinks.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"Well, if they're inviting us in let's oblige them . . . and hope they play the gracious hosts. In any case, we return whatever 'kindness' they show us three-fold."

Mal moves forward with the others, staying just a bit behind so he can cover them with his bow in the case of erupting hostility.​
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue lifts his gaze to the heavily adorned building.

"Yes, that makes sense. Cavorting demons and dancing skeletons. Should have guessed that one right off."

He moves forward with eyes on the building ahead and peripheral vision scanning for hostile locals.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 


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