Master of Jade, Mistress of Iron - a World of Conclave adventure


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Hang is able to use his polearm to keep his footing. As everything seems to return to normal, Hang collects his sword and sheathes both weapons. His armor and the closthes beneath are soaked, dripping water in abundance. His black hair is a mess, splattered across his face, the thigh ponytail long gone. "Good, lets sail there then. This fight might end up giving fruit, the pirates are nowhere in sight, luckily shipwrecked during the storm. Those spirits were ferocious, but ultimately seemed focused on hurting the ship, and not us, except for Mal who got struck by that lightning. They were trying to undo the mast, but why?"
 

Blue Eye Bellows, shaman

Blue shrugs. "We'll probably never know. Maybe it was just fun for them and we happened to be in the wrong spot at the wrong time. Or maybe someone sent them after us to slow us, perhaps those pirates we'd prefer to lose. It's all just speculation." He goes over to the rail and looks across at the island that they are making their way to. "Hopefully we'll be able to make our repairs quickly and get on our way without trouble."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

[section]

Mal feels his feet slip from underneath him as the deck lurches and sways. The big man ends up on his keister, feet in the air, and scrambles to hold on to his bow.

"Hell's bells!"
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 

"I shan't be sorry if our Bloodhawk friends didn't make it through the storm," says Ying. "But they were supposed to be our safe passage through the Tuuma Strait."

"Kkk. I can go and see if I can find them," says Kop. Ying gives a nod and, strapping a knife into his utility belt, the gloppy dives over the side and into the sea. He bobs back above the surface for a moment. "See you in a few (click) days," he says, and then dives below.

The Shadow Lark limps towards one of the small islands of the Necklace of Plenty, Ying bringing her into a sandy cove. Beyond the pristine beach, the jungled slopes of hills rise up to dark rocky heights. The Lark has a small longboat to get ashore, and the crew is soon budy under the direction of Tara-Ki, gathering wood and supplies. After the storm it seems like a pleasant enough place to stop for a few days, and even Shem emerges from belowdecks, looking pale and shaking, and uncharacteritically silent.

Until, that is, until Legless Pai goes missing one night when on watch. A search of the ship and surrounding area shows nothing, and Ying checks the stocks of jinka rum but it seems that Pai has not been taking more than his fair share. After this, Ying orders that everyone should work in pairs from now on. The next day, the two Dann's go to fetch game and water and are late coming back. It is after dusk when Copper Dann comes running onto the beach in a state of panic.

"It took Other Dann!" he says. "It... something carried him off!"
 

Hang enjoyed his time in the deserted island. A few days in a tropical island weren't so bad. He got the feeling people would even pay for a stay in such a place... Perhaps musings for a later time, when he consolidates his economic power based on the jade. He is laying in the sand, hands in the back of his head, contemplating the beauty of the place, when Other Dann shows up all panicy.
Without saying nothing, he walks quickly, dons his armor and grabs his weapons. "Take us there, whatever it is that is preying on my men, has now become prey."
 

Blue Eye Bellows, shaman

Blue snatches up his spear and readies himself to follow after Hang. The island was a respite after the storm and yet he couldn't help feeling tense. The spirits he communed with were uneasy: Wild Jade Wolf kept ceaselessly pacing anxious to get back on the seas and after the White Jade, Iron Ancestor and White Mattoo murmured vague warnings in his ear.

"Hang, I'm going with you."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

[section]

Mal, like Hang, has no problem 'going with the flow' and using the downtime on the island to relax. The warm breeze, swaying palms and clear water don't have the rugged beauty of his mountain home, but it's still nice to catch up on his rest.

Still, by the time the crewman comes bolting back to camp and Hang and Blue take up arms, Mal's had about all the sitting still he can take and he eagerly snatches up his bow. "And I, Hang . . . let's go do a little hunting!"
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 

Copper Dann leads you through the jungle to a clearing. There are drops of drying blood on the ground, and Other Dann's knife.

"It was a man-sized thing, with wings like a bat," says Copper Dann. "It swooped down and grabbed him, I think it carried him off in that direction." He points inland towards where the black mountain rises out of the jungle.
 

Blue Eye Bellows, shaman

Blue gazes at the black mountain in the distance with trepidation. He firms his grasp on his spear and listens as his spirits murmur in his ears.

"Well, then. It looks like we know where we're going. Best get to it."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

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