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Master of Jade, Mistress of Iron - a World of Conclave adventure

Dr Simon

Explorer
Mal's arrow strikes true again and, although the creature on the mast seem perturbed at first, it then plucks the arrow out and hurls it into the wind. The lightning that makes up its form seems to close over as it hops along the mast to the stays that keeps the sail lashed in place. There is a spark and brief smell of burning that is carried away by the storm. One of the stays is burned through by the creature's touch.

Meanwhile, the four small lightning spirits, the "hounds" seem content to keep harassing without attacking, zipping in at opponents faces, darting around the deck sputtering sparks.

[sblock=OOC]
Despite some damage to the lightning spirit and two of the "hounds", nothing is down yet.
All attacks by the lightning spirits missed!

Next up:
Blue
Hang
Mal
[/sblock]
 

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GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue continues to attack whatever spirit he can reach the quickest. His spear darts out and the point pierces the elemental creature. His next attack isn't so lucky...

[sblock=OOC]Attack spirit: 1d20+4=24 for 1d8+4=6

And since my compatriots seem to want to speed this along... my attack to go after theirs: 1d20+4=9 MISS
[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
Hang and Blue both strike true, and their respective lightning spirits fizzle and vanish in a puff of tiny electrical arcs. The creature in the rigging shakes its fist, but continues in its destructive task. Another stay burns through, and the sail begins to unfurl and flap in the wind.

"Get it off there!" shouts Ying over the wind. The remaining two lightning spirits dart in around Mal and Hang, bobbing and weaving and getting in their way generally.
 

Voda Vosa

First Post
Hang

Hang manoeuvres away from his spirit enemy, his superior reach allowing him to keep it at bay as he moves closer to Mal to strike at the hound harassing him. "I'll cover you, keep attacking the spirit!" he shouts delivering a demolishing blow.

22 to hit, 7 dmg.
 


Dr Simon

Explorer
Hang hits but doesn't extinguish the spirit entirely. Mal and Blue both miss, and the lightning spirit detroys another stay. That is enough for the sail to fall loose and catch in the wind, ripping it further from its bindings. The Shadow Lark heels alarmingly, and the lightning spirits spiral up into the sky, away from the stricken ship. Ying barks orders at his crew as the loose sail whips in the storm winds. There is an ominous sound of popping timbers from the mast.

[sblock=OOC]
Balance checks DC 15 from everyone please.
[/sblock]
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

The ship heels over and Blue stumbles but manages to keep his footing as he braces himself on the deck. He looks up at the mast wondering if it will hold.

[sblock=OOC]Balance (1d20+1=20)
[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
Ying sends two of his crew aloft to try to get the sail back under control. Eventually they do, but Tara-Ki places a hand on the mast and shakes his head.

"We need to make repairs," says Ying. The storm is beginning to abate somewhat, possibly now that the spirits have been repelled. The captain points to the land mass that he was making for. "With any luck we'll find shelter there, and wood." The Shadow Lark limps towards the small island, one of many in the Necklace of Plenty archipelago. The sea becomes calm again and the storm clouds dissipate. There is no sign of the Bloody Talon ship that was following the Lark.
 

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