Sun Knight said:Why would there be any point to?
This boggles the mind.
Its not like its going to get any support or new products released after 4e is out.
So Make It Up. You are Allowed To.
Sun Knight said:Why would there be any point to?
Its not like its going to get any support or new products released after 4e is out.
Sun Knight said:Hong, you just do not get it so there is no reason to even try to explain it to you but I will try. I don't care if the game is basic, 1e, 2e, 3e, 3.5e, or 4e just as long as the game is recognizbly Dungeons and Dragons.
The Vancian Spell system, spell components, the whole way Magic is done in DnD is one of the key aspects that marks DnD different from all the other RPGs out on the market. When my group gets together to play DnD we want to play DnD. Plain and simple.
Sun Knight said:Its going to be hard when 4e is looking like its not going to be D&D,
except in name only.
I think you should have a chat to the nice people over on Dragonsfoot before making statements like that.Sun Knight said:However reverting to a previous edition is not viable in the long run because it is unsupported and there won't be any new material released.
Glyfair said:On a 7 day overland journey do you describe every meal along the way?
"Hardtack and beef jerky."
"Hardtack and beef jerky."
"There were apples on the way and you bite into a scrumptious apple."
"Hardtack and beef jerky."
At some time it because repetitive and loses the value.
At some point the party will just tell a wizard who describes the material components every time - "Yeah, bat guano, we get it."
The wizards spellbook is one of those things that I feel was horribly done in 3E. The designers made sure to set the cost of scribing a spell into the book at a high enough level so that wizards just didn't go around getting every spell they could and just put it in their spellbook. Unfortunately, this had the side effect of practically eliminating the concept of the "travelling spell book." The cost was so great, even for a limited selection of spells that no one bothered. You pretty much only saw them when someone found a Boccob's Blessed Book.
Because of the lack of the back-up spell book, spellbooks became the wizard. If he loses the spellbook completely, you might as well retired the wizard. Regaining the spells was cost prohibitive, and no one ever took Spell Mastery. Why didn't they take that feat? Because DMs never removed spellbooks because doing so was completely crippling to the wizards.
I think 4E needs to take a different approach to spellbooks, if it doesn't eliminate them all together. Perhaps the cost can be tied to imprinting the spell on the wizards mind. He needs a spellbook to prepare the spells, but creating a book with the spells is much less expensive.
Get rid of the problem that having an extra copy of a spell costs the same as getting a new spell. In that case getting a new spell wins almost every time.
Sun Knight said:Hong, you just do not get it so there is no reason to even try to explain it to you but I will try. I don't care if the game is basic, 1e, 2e, 3e, 3.5e, or 4e just as long as the game is recognizbly Dungeons and Dragons. The Vancian Spell system, spell components, the whole way Magic is done in DnD is one of the key aspects that marks DnD different from all the other RPGs out on the market. When my group gets together to play DnD we want to play DnD. Plain and simple.