JoeGKushner
Adventurer
And the slow posting time for errata is another area where WoTC falls WAY behind. WAY behind.
MerricB said:Do other RPGs have this problem?
Cam Banks said:And why isn't there some amazing tool that can help with this?
There was a book of starship stats for MegaTraveller called Fighting Ships of the Shattered Imperium that were all so error-ridden and just plain broken by the game's starship design rules that wiseacre fans renamed the book Shattered Ships of the Fighting Imperiumsjmiller said:Yes, lots of games have had mathematical errors in them in the past. Traveller had them, especially in the miniatures rules Striker and in MegaTraveller. Villains and Vigilantes had a formula for carrying capacity that was different than the words in the description. And other games which escape me at the moment all have errors in math in them. I think it happens due to folks not knowing math as well as they think they do. That and seeing the same numbers over and over you just start to think they are right.
JoeGKushner said:And the slow posting time for errata is another area where WoTC falls WAY behind. WAY behind.
jdrakeh said:There is such a tool! It is called a "proofreader"![]()
That's the reason, why I read *every* John Cooper review - to see if there are glaring errors, that *have* consequences. Most are indeed errors, that are simply caused by the different versions of a monster in the various manuscript/edit/proofread-stages. And usually it doesn't affect me... but then, some errors are potentially out of whack - then I'm very happy about a John Cooper-review.ShinHakkaider said:Seriously.
Most of the errors arent enough to throw an encounter out of whack. That's why pretty much when I see a review with John Cooper's name attached to it I ignore it, no offense against the guy, but I know what to expect in his reviews and I avoid them accordingly.
Cam Banks said:Well, we do have proofreaders, but they take care of what proofreaders usually take care of, which is the body text.