Insight
Adventurer
Tanus' actions:
Pump 5 pts from BAB into AC (Combat Expertise).
On his action, Tanus tumbles past the Fighter to the square just "north" of the F on the map. He is going to hold his standard action until after Vandon acts. His held action will be to trip the Fighter.
If the Fighter moves out of his current square, action will be basically the same - get into an adjacent square where Tanus and Vandon can flank. Then trip. If successful, will use unarmed strike to pummel the downed Fighter.
OOC: AC is 27 until his action. FF does not change since Tanus has Uncanny Dodge. Adj. AC is 32 on his action (Combat Expertise). Current HP 64. Tumble +18 to get past threatened areas. Trip: Unarmed melee touch attack with +8 or +10 with flank. If successful, Tanus gets a Strength check (total of +8) opposed by the Fighter’s Dexterity or Strength check (whichever ability score has the higher modifier). If Tanus wins, he trips the Fighter. If Tanus loses, the Fighter may immediately react and make a Strength check opposed by Tanus' Dexterity or Strength check to try to trip Tanus. HAHA GOOD LUCK ON THAT ONE LOL! Assuming the Fighter gets tripped, Tanus makes an unarmed attack with +12 to hit or +14 if flanked, damage is 2d8+4 or 2d8+4 & 3d6 if flanked (sneak attack).
EDIT: One more thing. Tanus has Combat Reflexes, so he can make a total of 7 Attacks of Opportunity per round. He gets no more than one AoO per action that provokes, but multiple actions by the same opponent can draw multiple AoO. If there are any AoO before Tanus action (he can do it while FF), he will try to trip.
For future rounds, Tanus will keep trying to trip until the guy goes down. Once he's down, Tanus will maintain flank and keep sneak attacking until the Fighter is toast. Remember, attempting to stand provokes AoO assuming he's not a Thief-Acrobat or something LOL!
Pump 5 pts from BAB into AC (Combat Expertise).
On his action, Tanus tumbles past the Fighter to the square just "north" of the F on the map. He is going to hold his standard action until after Vandon acts. His held action will be to trip the Fighter.
If the Fighter moves out of his current square, action will be basically the same - get into an adjacent square where Tanus and Vandon can flank. Then trip. If successful, will use unarmed strike to pummel the downed Fighter.
OOC: AC is 27 until his action. FF does not change since Tanus has Uncanny Dodge. Adj. AC is 32 on his action (Combat Expertise). Current HP 64. Tumble +18 to get past threatened areas. Trip: Unarmed melee touch attack with +8 or +10 with flank. If successful, Tanus gets a Strength check (total of +8) opposed by the Fighter’s Dexterity or Strength check (whichever ability score has the higher modifier). If Tanus wins, he trips the Fighter. If Tanus loses, the Fighter may immediately react and make a Strength check opposed by Tanus' Dexterity or Strength check to try to trip Tanus. HAHA GOOD LUCK ON THAT ONE LOL! Assuming the Fighter gets tripped, Tanus makes an unarmed attack with +12 to hit or +14 if flanked, damage is 2d8+4 or 2d8+4 & 3d6 if flanked (sneak attack).
EDIT: One more thing. Tanus has Combat Reflexes, so he can make a total of 7 Attacks of Opportunity per round. He gets no more than one AoO per action that provokes, but multiple actions by the same opponent can draw multiple AoO. If there are any AoO before Tanus action (he can do it while FF), he will try to trip.
For future rounds, Tanus will keep trying to trip until the guy goes down. Once he's down, Tanus will maintain flank and keep sneak attacking until the Fighter is toast. Remember, attempting to stand provokes AoO assuming he's not a Thief-Acrobat or something LOL!
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