Maure Castle

wow sounds like and ecclectic mix of charas for a nice sounding campign... too bad I didn't get in on it.... good luck to all involved....

-Rathan
 

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[sblock=Imerak]
Knowledge (arcane) +23: 14 ranks + 6 Int + 3 feat
Knowledge (history) +21: 15 ranks + 6 Int
Knowledge (the planes) +21: 15 ranks + 6 Int
Spellcraft +21: 13 ranks + 6 Int + 2 synergy
Concentration +16: 15 ranks + 1 Con
Craft (alchemy) +21: 15 ranks + 6 Int
Decipher Script +11: 5 ranks + 6 Int
Gather Information +3: 5 ranks - 2 Cha
Use Magic Device +2: 4 ranks - 2 Cha

Total Ranks: 101

By my count, you should have 105 ranks, unless some of those were cross-class skills like Gather Information or Use Magic Device taken with wizard levels, but I imagine this was probably just an oversight. I recommend 2 more ranks in Spellcraft, 1 more in K (arcana), and 1 more in UMD.

I also noted that you know some spells that have costly material components or foci required, but have not equipped such items. I have indexed them in case you are not familiar with them.

Identify (M): pearl worth 100 gp
Scrying (F): mirror worth 1,000 gp
Legend Lore (M): incense worth 250 gp
Legend Lore (F): ivory worth 50 gp
True Seeing (M): ointment worth 250 gp

I also went ahead and gave you a quarterstaff because, well, it's free. :)

Here is how I break down your expenditures:
amulet of natural armor +4: 32,000
bracers of armor +4: 16,000
headband of intellect +4: 16,000
gloves of dexterity +2: 4,000
ring of sustenance: 2,500
scroll of animate rope: 25
scroll of grease: 25
scroll of detect secret doors: 25
scroll of jump: 25
scroll of Nystul's magic aura: 25
scroll of Tenser's floating disk: 25
scroll of unseen servant: 25
scroll of reduce person: 25
scroll of gust of wind: 150
scroll of protection from arrows: 150
scroll of whispering wind: 150
scroll of clairaudience/clairvoyance: 375
scroll of Leomund's tiny hut: 375
scroll of speak with animals: 25
scroll of dimension door: 700
scroll of freedom of movement: 700
4 potions of cure moderate: 1,200
10 potions of cure light: 500
wand of fireball: 11,250
spellbook spells (two 2nd and one 3rd): 700

That leaves you with 1,025 gp left. You might want to use some of that to purchase material components and foci for your spells.
[/sblock]

Jemal, -SIN-, and Steve Gorak, I will look at your characters as soon as I have time. It might be a little while though. I just want to make sure potential issues are cleared up ahead of time so they don't cause problems down the road.

By the way, this is a tough dungeon so don't feel afraid to optimize your characters a little bit.
 

airwalkrr said:
[sblock=Salthorae]
So is this correct?

Climb +6 (+8 with rope): 4 ranks + 2 Str (+2 synergy)
Craft (bowmaking) +4: 2 ranks + 2 Int
Handle Animal +4 (+8 animal companion): 5 ranks - 1 Cha
Heal +4: 3 ranks + 1 Wis
Hide +27: 14 ranks + 3 Dex + 10 ring of chameleon power
Jump +6: 4 ranks + 2 Str
Knowledge (dungeoneering) +7: 5 ranks + 2 Int
Knowledge (geography) +10: 8 ranks + 2 Int
Knowledge (nature) +14: 10 ranks + 2 Int + 2 synergy
Listen +15: 14 ranks + 1 Wis
Move Silently +21: 13 ranks + 3 Dex + 5 silent moves enhancement
Ride +9: 4 ranks + 3 Dex + 2 synergy
Search +15: 13 ranks + 2 Int
Spot +15: 14 ranks + 1 Wis
Survival +15: 12 ranks + 1 Wis + 2 synergy
Swim +5: 3 ranks + 2 Str
Use Rope +8: 5 ranks + 3 Dex

Also, I noted you hadn't purchased any arrows. I will start you out with 100 for the time being.
[/sblock]
[sblock=airwalkrr]Yes that looks correct. Hmm, i guess next time I'll spell the skills out better for a DM, sorry! And thanks on the arrows, it's always the little things isn't it? I'll go ahead and knock off another 5gp for those 100 arrows on my sheet.[/sblock]
 


Almost ready to go. I have a few more housekeeping items to take care of.

[sblock=-SIN-]
First of all, it is a common misconception that bracers of armor improve your touch AC. This is probably due to the fact that bracers of armor have mage armor as a crafting prerequisite. However, even this line of thinking is flawed since mage armor only grants a bonus to armor class against touch attacks made by incorporeal creatures since it is a force effect. Anyway, the point is that bracers of armor merely provide your character with an armor bonus to AC that is not a force effect, hence it does not improve your touch AC for any purpose.

On another note, I am a little concerned that Haradras is not powerful enough to survive. Might I make a few suggestions for optimizing equipment? Trade in the bracers of armor +7 for bracers of armor +4, a ring of protection +3, and an amulet of mighty fists +3. This would cost you an additional 1,000 gp, but I think it would be well worth it to improve your to hit bonus. You could also trade the belt of giant strength +6 for a belt of giant strength +4 and gloves of dexterity +4. You would lose +1 to hit and damage, but you would more than make up for it with the amulet of mighty fists. Your AC and Reflex save would also improve and you would have 4,000 gp left over. I would recommend using this money to buy some magical shuriken (maybe some with flaming, shock, or frost enhancements). A +1 flaming shuriken only costs 166 gp and 2 sp. You could afford more than 20 of those with the leftover cash.

Which god do you worship? You have a holy symbol, but no deity mentioned.[/sblock]
 

A bit more housekeeping:

[sblock=Jemal]
Which Craft skill is Skill Focus for? Blacksmithing or stonemasonry? Same question for the artisan's tools. Do you want to have a masterwork set of blacksmithing and stonemasonry tools? If so, you will need to buy a set of tools for each skill.

By my count, you know only four 2nd level spells, but as a 12th level sorcerer, you may know up to 5.

You have one too many languages. You can have two besides Common since your Int mod is +2.

I gave you a quarterstaff since it is free, unless you don't want your character to have a quarterstaff for some reason.[/sblock]
 

And a little more housekeeping:

[sblock=Steve Gorak]
Your character is not quite done.
-You need to pick one more language.
-You need to select equipment.
-You need to create a list of spells prepared.
-I need to know whether or not you worship a deity or have no patron. The only Greyhawk deity I know with Protection and Trickery is Xan Yae.
-Eschew Materials doesn't do much for you as a cleric since your spells usually require a divine focus instead of material components. You need Spell Focus (conjuration) as a thaumaturgist however, so I swapped the two. Still, you have six feats when you should only have five, so you need to drop one.
-Be sure to deduct the cost of your planar cohort (9,000 gp) from your wealth. You may use this as cohort wealth to purchase items, but if you ever take a new cohort, the old cohort takes that money with him.

I haven't looked at your cohort yet since you have not posted in a while, but as soon as you do, I will take a look.[/sblock]

Incidentally, Steve Gorak has not posted to this thread in a while. I will give him a few days to post and finish his character before we begin. He is the cleric so it would be important to have his character along. If we do not hear from him, I will finish building his character and have him tag along as an NPC for the time being so you guys will have some healing.
 

airwalkrr said:
A bit more housekeeping:

[sblock=Jemal]
Which Craft skill is Skill Focus for? Blacksmithing or stonemasonry? Same question for the artisan's tools. Do you want to have a masterwork set of blacksmithing and stonemasonry tools? If so, you will need to buy a set of tools for each skill.

By my count, you know only four 2nd level spells, but as a 12th level sorcerer, you may know up to 5.

You have one too many languages. You can have two besides Common since your Int mod is +2.

I gave you a quarterstaff since it is free, unless you don't want your character to have a quarterstaff for some reason.[/sblock]

[sblock=answers]Was trying to pick another 2nd level spell, can't decide. I screwed up on the Skill focus/Artisans tools, I'll get the MW of both types, and as for the Skill Focus, is there a skill bifocus I could take? (+2 to two related skills) for 2 craft skills? I want them both to be even. As for the language thing, A previous incarnation had spent skill points on a language, will fix. Quarterstaff is no thanx, she wouldn't use it.[/sblock]
 

[sblock=Jemal]
It isn't in the core rules, but since it is basically a roleplaying schtick, how about a feat called Talented Artisan that gives you +2 to two different Craft skills?
[/sblock]
 

airwalkrr said:
[sblock=Jemal]
It isn't in the core rules, but since it is basically a roleplaying schtick, how about a feat called Talented Artisan that gives you +2 to two different Craft skills?
[/sblock]
[sblock=dm]
Perfect, thanx.
[/sblock]
 

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