[sblock=airwalkrr]Yes that looks correct. Hmm, i guess next time I'll spell the skills out better for a DM, sorry! And thanks on the arrows, it's always the little things isn't it? I'll go ahead and knock off another 5gp for those 100 arrows on my sheet.[/sblock]airwalkrr said:[sblock=Salthorae]
So is this correct?
Climb +6 (+8 with rope): 4 ranks + 2 Str (+2 synergy)
Craft (bowmaking) +4: 2 ranks + 2 Int
Handle Animal +4 (+8 animal companion): 5 ranks - 1 Cha
Heal +4: 3 ranks + 1 Wis
Hide +27: 14 ranks + 3 Dex + 10 ring of chameleon power
Jump +6: 4 ranks + 2 Str
Knowledge (dungeoneering) +7: 5 ranks + 2 Int
Knowledge (geography) +10: 8 ranks + 2 Int
Knowledge (nature) +14: 10 ranks + 2 Int + 2 synergy
Listen +15: 14 ranks + 1 Wis
Move Silently +21: 13 ranks + 3 Dex + 5 silent moves enhancement
Ride +9: 4 ranks + 3 Dex + 2 synergy
Search +15: 13 ranks + 2 Int
Spot +15: 14 ranks + 1 Wis
Survival +15: 12 ranks + 1 Wis + 2 synergy
Swim +5: 3 ranks + 2 Str
Use Rope +8: 5 ranks + 3 Dex
Also, I noted you hadn't purchased any arrows. I will start you out with 100 for the time being.
[/sblock]
airwalkrr said:A bit more housekeeping:
[sblock=Jemal]
Which Craft skill is Skill Focus for? Blacksmithing or stonemasonry? Same question for the artisan's tools. Do you want to have a masterwork set of blacksmithing and stonemasonry tools? If so, you will need to buy a set of tools for each skill.
By my count, you know only four 2nd level spells, but as a 12th level sorcerer, you may know up to 5.
You have one too many languages. You can have two besides Common since your Int mod is +2.
I gave you a quarterstaff since it is free, unless you don't want your character to have a quarterstaff for some reason.[/sblock]
[sblock=dm]airwalkrr said:[sblock=Jemal]
It isn't in the core rules, but since it is basically a roleplaying schtick, how about a feat called Talented Artisan that gives you +2 to two different Craft skills?
[/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.