I am considering adding a new house rule, to restrict the maximum dexterity bonus you can use on your attack rolls to the max dex bonus of the armor. This is a 'flavor' change, mostly because I really don't think you can launch arrows or toss javalins all that well when wearing full metal gauntlets and carrying more than your weight's worth of gear.
To most fighter or cleric types, this should matter little, as they usually don't have more than +1 dex bonus anyways. However, this does force archer types to chose lighter armor (which they, with their dex bonus, likely will do anywise).
Is there anything I missed? Any unexpected complications? Please post. I would love to hear your comments and opinions.
To most fighter or cleric types, this should matter little, as they usually don't have more than +1 dex bonus anyways. However, this does force archer types to chose lighter armor (which they, with their dex bonus, likely will do anywise).
Is there anything I missed? Any unexpected complications? Please post. I would love to hear your comments and opinions.
Maximum Dex Bonus: This number is the maximum Dexterity bonus to AC and to attack rolls that this type of armor allows. Heavier armors limit mobility, reducing the wearer’s ability to dodge blows or use weapons that rely on agility and hand-eye coordination. This restriction doesn’t affect any other Dexterity-related abilities.
Even if a character’s Dexterity bonus to AC drops to 0 because of armor, this situation does not count as losing a Dexterity bonus to AC.
Your character’s encumbrance (the amount of gear he or she carries) may also restrict the maximum Dexterity bonus that can be applied to his or her Armor Class or attack bonus.