Aldarc
Legend
I've run Dungeon World and Monster of the Week. Honestly, I think I struggled with both. It's definitely a different way of GMing. Like "don't prep," you can only make challenges if the players roll badly. It's just very awkward to me, and every time I try to run it, people tell me I'm doing it wrong.
There is an annotated actual play for Stonetop, a Dungeon World hack that has become its own game. It's pretty helpful because the designer provides some instruction about about what is happening and why when it comes to the mechanics. The designer IMHO has a solid grasp for PbtA games and is good at providing explanations, which you can read in their blog Spouting Lore. (And here I link to an article where they explain a bit about playing Stonetop and other PbtA games.) Their explanations in the book are arguably even better and may become one of the gold standards for Dungeon World enthusiasts going forward.I remember my brain falling out of my head reading Monster of the Week. I didn't really get it until I watched some online games.
Likewise, this person here has a blog for their solo campaign of Stonetop. They use oracles for making decisions regarding complications and often have polls for some character decisions. But otherwise, the blog provides some additional insight on how the game works.