Whizbang Dustyboots
Gnometown Hero
I gotta say, I love the idea of a prismatic beholder.
certainly a much better trap and one that makes sense. of course, the PCs should be searching doors, chests, and in this case a bridge. they should look up and down as Spot doesn't prevent that nor did it in older editions.Dr. Awkward said:Forget the whirling blades. How about a deadfall bridge? If you don't put a key (or whatever trigger) into a keyhole on the bridge, it drops you into a pit of spikes. It'll be easy for the owner to use the bridge on a daily basis. It's obviously a trap, although it may require some figuring out, so it's not just a reactive step-here-take-damage zone. It can be disabled with an open locks roll to finesse the lock, or a disable device roll to untrap the bridge. There's also the potential to bypass it completely by expending spells and the like.
I think that's a much better trap than random darts and knives flying out of the walls at you, for a variety of reasons.
Remathilis said:Hmmm.... Well, it'd look a little something like this....
Mechanically better, arguably. Not better in any way I'd want in my own game.ThirdWizard said:I'd rip out the beholder page and put this in if there weren't something on the page's other side.
I really don't understand the people who don't like it. It's so much better.
Remathilis said:Hmmm.... Well, it'd look a little something like this....
Prismatic Eye. Each round the prismatic beholder can fire his eyestalks as a standard action. No more than three of these eyestalks can be against any single target. To determine the effects of a given ray, consult the following chart:
1 Red 20 points fire damage (Reflex half)
2 Orange 40 points acid damage (Reflex half)
3 Yellow 80 points electricity damage (Reflex half)
4 Green Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)
5 Blue Turned to stone (Fortitude negates)
6 Indigo Insane, as insanity spell (Will negates)
7 Violet Sent to another plane (Will negates)
8 Reroll
Prismatic Defense: As a full-round action, a prismatic beholder can use all of his eyestalks to generate a prismatic wall. This acts as spell, save the duration is concentration. If a layer of the prismatic wall is dispelled, the prismatic beholder can use that color ray again. He cannot create another prismatic wall until all the layers are removed.
Thurbane said:I see it as just further pissing on some iconic traditions of D&D.
Felix said:Do you house rule Arcane Sight, Detect Evil, Detect Magic, Detect Thoughts, and the Symbol spells as well?
Because that's the same mechanic: a longer-than-instantaneous duration for a cone effect (or burst, for the Symbols). It is not a facing issue.
Wrathamon said:Flesh to Stone - I agree that the save or be stone effect is lame. It should do Dex damage. When a Target reaches 0 Dex they are turned to Stone. This gives them a chance to do something. Fort save for Half damage and the player shrugs off the effects. This could be linked with the Slow ray.