Lonely Tylenol
First Post
Wrathamon said:Disintegrate isnt save or die anymore it just does a butt load of damage if you fail the save. It is also a trademark. keep.
Mearls said:Disintegrate: Another cool, iconic beholder ability. It stays.
Not a bad idea at all.Flesh to Stone - I agree that the save or be stone effect is lame. It should do Dex damage. When a Target reaches 0 Dex they are turned to Stone. This gives them a chance to do something. Fort save for Half damage and the player shrugs off the effects. This could be linked with the Slow ray.
SLow - awesome ability - stays and could be linked to a cumulative effect for the flesh to stone.
Mearls said:Slow: A powerful counter against melee types and casters alike, since it forces PCs to decide if they want to move or attack. It stays.
Antimagic Cone - I dont like the change. Yes, Antimagic fields are a pain and a headache, but this only affects casters. Where before it was a tradeoff for the beholder. Remove all magic and make them try to fight you with normal attacks or blast em with your eye rays. It also made the warriors and rogues worried and wasnt strictly an anti caster ability.
To be honest, I also don't really see what the big deal is with AMF, except that the spell version should be a higher level spell